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AreWeEvil: Jysheem

Jysheem

Half-fiendish goblin

Thief 4/Warlock 1

Chaotic Evil

3'0", 42 1/2 lbs

Str: 10 +0 --> HP: 34
Dex: 26 +8 --> AC: 23 (Touch 18, flat-footed 13)
Con: 14 +2 --> spell Resistance: 15 (10+HD)
Int: 18 +4 --> Damage Reduction: 5/magic
wis: 12 +1 --> Inititive: +8
Cha: 08 -1 --> Spd: 30'/fly 30'

Fort: 03 (1/0 + 2)
Refl: 12 (4/0 + 8)
Will: 04 (1/2 + 1)
Base attack: 3 (3/0)
Str. attacks: +4
Dex. attacks: +12

Eldrich blast: +12 (touch attack); 1d6 dam.
2 claws & teeth: +12/+12/+7; 1d3/1d3/1d4 dam.
Rapier: +12; 1d4 dam.
Shortbow: + 12; 1d4 dam.

Abilities and Feats

Eldrich blast 1d6 (Spell resistance applies; spell level = 1/2 Warlock levels).
Devil's Sight (24h duration; allows 30'vision in darkness and magical darkness; equiv. spell level = 2).
Darkvision 60'
Immune to poison
Resistant to acid, fire, cold, electricity 10
Natural weapons equivalent to magic weapons
Smite Good 1x/day
Darkness 3x/day
Desecrate 1x/day
Unholy Blight 1x/day
Sneak attack 2d6
Trapfinding
Trap sense +1
Evasion
Uncanny dodge
Weapon finesse
Dodge

Skills

AppraiseI5(traps 7)
Ballance 10 
BluffIIIIII5 
Craft trapIIIIII11 
Craft alchemyI5 
DiplomacyIIIIIII8 
Disable DeviceI5 
Escape ArtistIIIII13 
ForgeryI5 
Gather Info 1 
HideIIIIII19 
IntimidateIIIIIIII8(4 vs. Med. creatures)
Jump 2 
Kn. LocalIII7 
Kn. PlanesI5 
ListenI2 
Move SilentlyIIIIIII19 
Ride 12 
Slieght of HandII12 
Sense MotiveII3 
SpotI2 
TumbleIIIIII14 
Use Rope 8(20 to bind someone)

Significant Property

Room, with chest, bed, rug and flammable floor;
Flasks of acid;
Flasks of alchemist's fire;
The Cape of the Mountebank;
MW Rapier, MW shortbow, MW hand crossbow and mask;
c. 500 gp in cash and gems.


: :Traps may be triggered by walking on the rug or by disturbing the chest.

:Either trap may be disabled by a hidden (DC 25) switch.
:The welcome mat triggers a poison dart;
:the chest drops acidic flaming doom.
Retrieved from http://www.kallisti.net.nz/AreWeEvil/Jysheem
Page last modified on February 18, 2005, at 11:44 AM