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ArsMagica: MagicalResources

Conatus Sponte's Magical Resources


Covenant's AuraMagical Items
Sources of VisDistribution of VisStocks of Vis

Aura


Conatus Sponte lies within an interesting pattern of aurae. Most of the covenant, including the laboratories of the magi, lies in an area of significant, although not dnagerous, magical power (Magical Aura 5). Certain areas are verily thrumming with eldritch forces (Magical Aura 6), and the magi have established a small laboratory (underground, of course) for the more efficient extraction of Vim vis in one of these; others are peculiarly bereft of any taint of the mystical (Magical Aura 0). The magi have also discovered that the strength of their aura is intimately linked to the Alignments du Carnac, a vast array of standing stones that are nearby.


Magical Items


The covenant has been working to augment its supply of magical items.

The Illuminated Cavern

This is not a magical item, instead it is an enchantment tied to the structure of the covenant's underground areas. It provides bright illumination throughout the entire structure. The effect subsides in the evening to permit sleep; those who seek to work through the night must provide their own light.
(Enchanted by the covenant's founding magi)

The Eternal Spring

Soon after the covenant's foundation, the magi created this water source in the upper reaches of the covenant. Water from the sea-caves is brought to the top of the covenant and the salt removed. It flows down the side of the hill in a steady trickle.
(Enchanted by the covenant's founding magi)

The Swift Traveller's Cloak

This cloak was created using non-Hermetic magic to aid in the speedy and safe travel of long distances. It essentially functions to make the wearer invisible while also moving them very fast (instantly) to their desired location, much like the Hermetic "Seven League Stride". However, one cannot cross anything that one could not normally cross on foot. The capabilities of the cloak have not been tested extensively yet.
(Recovered, with the consent of the owner, in Autumn 1355 A.A. from the tomb of Margot, an ancient pre-Hermetic wizard. Investigated by Phoca.)

The Stone from Golgut's Tower

This stone comes from the tower of one of the twin giants that used to live in Bretagne in legendary times. The stone has been cut into a sphere and permanently enchanted by Teuthras to serve as an Arcane Connection to the tower, to aid in the collection of Rego vis.
(Enchanted in Winter 1357 A.A. by Teuthras.)

The Dagger of Cruelty

This nasty looking dagger was recovered from the rising-and-sinking island by Ffaelynn and Teuthras. Teuthras investigated it in the laboratory and encountered several strange results before, on a hunch, exerting his spells of daemonic control over it. By commanding the dagger to reveal itself to him, Teuthras discovered the true, and Infernal, nature of the item. It contains a minor Infernal demon. Teuthras has bound it within a circle in his sanctum until a permanent containment solution can be arrived at.
(Recovered in Summer 1358 A.A. from the "source" of the spring on the mundane level of the rising-and-sinking island. Investigated by Teuthras.)

Quintus' Quill of Literal Clarity

A quill enchanted by Quintus and Idonia. The magics provided by Quintus enhances any user's clarity of style (+3 Communication, up to a maximum of +5 for any writing task) and the magic provided by Idonia ensures that the quill does not need sharpening and will not wear down.
(Enchanted in Winter 1368 A.A. by Quintus and Idonia.)

The Alluring Net

A fishing net which encourages fish to jump into its strands. A single use typically fills a fishing boat.
(Enchanted in Winter 1371 A.A. by Phoca.)

The Faerie Eye

A circlet with a gemmed eye held within it. When worn, the Eye supplants the sight of the wearer's left eye. The Eye allows one to see distant places with which one is passingly familiar, including a section of Arcadia (which requires no familiarity). Anyone wearing the Eye also benefits as if they had faerie eyes and so can see on all but the darkest nights, and may see through faerie glamours (Faerie Sight 10).
(Taken from the scene of a faerie confrontation, Spring 1372 A.A. Investigated by Teuthras.)

The Stone Net

A net seemingly woven from rock. It was used in a faerie confrontation.
(Taken from the scene of a faerie confrontation, Spring 1372 A.A.)

The Faerie Wizard's Hand

This is the hand of one of the combatants from the strange duel witnessed by the magi in Spring 1372. It was struck, during the combat, from its owner's arm. Teuthras believes that it belongs to Quendalon, the originator of the Merinita tradition of faerie magic.
(Taken from the scene of a faerie confrontation, Spring 1372 A.A.)

Vis Sources



Vis Distribution


Orfeo has been deemed missing by the majority of the covenant. His vis privileges have been suspended until his return. If and when he does return the other members will vote to determine what amount of vis he is entitled to. His personal stocks have been left unmolested.

Creo
One pawn each to Phoca, Teuthras, Quintus, Rene, Idonia, and Iohannes. Four pawns into the covenant stocks.
Muto
One pawn each to Phoca, Teuthras, Quintus, Rene, Idonia, and Iohannes. Four pawns to produce spices for sale. Five pawns into the covenant stocks.
Perdo
All pawns produced go into the covenant stocks.
Rego
Ten pawns to cast the Aegis of the Hearth. Two pawns into the covenant stocks. From time to time Teuthras, or others, will substitute Vim vis that they have produced for the Rego vis needed to cast the Aegis of the Hearth.
Animal
One pawn each to Phoca, Teuthras, Quintus, Rene, Idonia, and Iohannes. Four pawns into the covenant stocks.
Aquam
One pawn each to Phoca, Teuthras, Quintus, Rene, Idonia, and Iohannes. Eight pawns into the covenant stocks.
Auram
All pawns produced go into covenant stocks.
Ignem
All pawns produced go into covenant stocks.
Terram
All pawns produced go into covenant stocks.

Vis Stocks as of Winter, 1377 A.A.


Covenant stocks are at an all-time high, and the magi are working on various projects to make more effective use of the surplus.

Creo
27 (+ 4/year)
Intellego
7
Muto
78 (+ 5/year)
Perdo
67 (+ x/year)
Rego
46 (+ 2/year)
Animal
l29 (+ 4/year)
Aquam
71 (+ 8/year)
Auram
44 (+ 4/year)
Corpus
2
Herbam
0
Ignem
62 (+ 4/year)
Imaginem
1
Mentem
14
Terram
48 (+ 4/year)
Vim
7
Alchemical Vis
Ascendency over the Masses 3; Knowledge 4

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Page last modified on February 12, 2006, at 07:24 PM