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A Grand Strategy is an idea imported to Dunedin from Christchurch. It bears similarities both to role-playing and war-gaming (although perhaps more to certain board games than to war-gaming). Essentially, teams of people conduct the affairs of a nation, tribe, corporation or similar group, controlling their military, financial and domestic courses. The groups interact, and attempt to out-do one another.
Israel is the head of the local Grand Strategy planners.

Last modified January 12, 2005, at 02:50 AM by Bruno