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PseudoBritannia: MiravaDetail

Mirava of Blackwood

Homeland: Spiritwood 18

Animal Handling/Taming 18
Mirava used to play with animals when she was a wee little scout in the forests of Spiritwood. She generally knows what to do and what NOT to do when it comes to animals.
Customs of Spiritwood 18
She knows traditions, stories, quirks, and secrets of the Spiritwood region. Spoiler: Blackwood Hold is renowned for its Autumn Harvest festival dance, while Northwatch is the place to go for the best smoked elk in the land. You also do -not- want to try Grayglen's Dragon's Breath ale.
Geography of Spiritwood 18
Mirava has a pretty extensive knowledge of Spiritwood terrain, even if it's not all-encompassing due to the fact that parts of it were hostile territory. Mira might know the location of caches, though.
Hunt 18
Mira can easily find nature's sammiches and live off the land. She's also pretty good at stalking things... though it is a skill that has not always been used for animals.
Read and Write Common Script 18
Mirava knows how to read, even if she would probably be considered a non-reader by the National Britannian Council for Literacy.
Speak Britannian 18
Mirava can speak Britannian, even if her social skills could use some polish.
Traditions of Britannia 18
Mirava has a basic understanding of Britannian traditions, even if her social skills could use some polish.


Dislikes Urban Sophisticates 18
Mirava is not very fond of people who dress off and pretend to be better than others. Damn city slickers...
Honourable 18
Mirava believes it is important to say what you mean, mean what you say, and honor your promises all of the way.
Practical 18
Mirava is pragmatic, and prefers to think of what is useful rather than theory. She generally acts according to what gets the job done, rather than considering the underlying philosophy of things.
Stubborn 18
Once Mirava sets her mind to something, it can be hard to convince her to discard the idea.


Disdains Lord Aidan Chanseth 18
Mirava does not have a very high opinion of Blackwood Hold's Fearless Leader. Not only was he educated in Avalon, and brings in outsiders rather than trusting the locals, but he also doesn't seem to honor the arrangements his father made, and dissed a ranger infinitely more capable than he. Probably thinks he's better than everyone else too, strange foreigner.
Loves Family 3m
Mirava holds her parents in high regard, (usually) gets along with her brothers, and wants to make her family proud. She is also not very understanding of people who attempt to slander her family's reputation.


Occupation: Scout 20

Alert 2m
Mirava is Noticey Mcnoticerson of the Look Brigade!
Animal Lore 3m
Mirava likes animals, and knows quite a bit about them. She can identify tracks, bird calls, and scat! Crikey!
Archery 16m
Mirava's bizzat is phizzat, and she wants you to step back!
Goblin Lore 4m
Mira can speak rudimentary goblin, knows their usual behavior, and the general location of their stomping grounds.
Military Customs 17
Mirava was a soldier (of sorts), and knows some about military customs. However, she was not a "regular", so some of her official military knowledge comes from her dad and mom.
Scouting 3m
Mirava is a scout. She's used to running ahead and finding out what is going on. It's not the same thing as being a spy! Really!
Sense Danger 1m
Mira can be a bit paranoid. She tends to be wary when encountering areas that would allow for ambushes, or if she feels she's being followed or watched.
Skirmish Combat 20
Mirava is a lightly armored, swift attacker.
Small-sword Fighting 15
Mirava has a small sword (in contrast to big ass adamantium sword) that she can use.
Stealthy 2m
She is good at hiding in the underbrush in her camouflage.
Track 2m
Mirava won several awards in high school for hurdles, pole vault, and shot put. She can also find people pretty well.:p
Wilderness Survival 2m
Mira can hide in the bushes, knows how to make camp without requiring many resources, start fires and generally live well without requiring goods from cities.
Hiking 20
Her scouting past makes her conditioned, athletic, and able to walk a long time. She is also able to use her skill with terrain to alter her gait to better suit the terrain, and travel efficiently by foot.


Self-Reliant 20
Mira prefers not to incur debt or accept favors. She also has a healthy confidence in her own abilities.
Valiant 20
She is brave, and does not tend to scare easily.
Loyal to Fellow Veterans 20
She respects and is loyal to the the members of her former scout troop. She also tends to like and respect military sorts.

Magic: Common Magic 18

Beastfriend talent 19
Mirava is fond of animals. She also seems to have an easier time getting them cooperate with her.
Harmful Magic Warding Gesture feat 18
A traditional gesture, and one Mirava learned from one of her old scouting buddy. The little finger and the pointer finger are extended, and point toward the ground. Note: Not to be confused with a similar gesture pointing toward the sky, which means, "You are a cuckold". Also learned from her scouting buddy.
Lucky Arrow Chant spell 18
A traditional chant in an older dialect, and one Mirava learned from her old scouting buddies. Whether or not a person believes in its magical properties, the rhythm flows in time with the action of drawing a bowstring, and the synchroneity tends to focus the mind.
Marching Song spell 18
Another trick she learned from her old scouting buddies. Whether or not a person believes in its magical properties, the rhythm of the song flows in time with the action of walking, and the rhythm makes it easier to pace oneself.
Wound Healing Bead charm 19
A golden amber bead on a cord, surrounded by polished blackwood beads. Apparently contains a spirit of some sort within the amber.


Miscellaneous:

Bargain Hunting 18
Though not much for bartering, Mira can spot a good deal when she sees it.
Horseriding 14
Though she did not ride much when she was in Spiritwood, Mirava has picked up some rudimentary horseriding skills during her travels.
Agile 15
Mirava is lithe, quick, and well-coordinated in her movement.
Customs of Jhelom 15
Mirava has been picking up on the customs and politics of Jhelom, especially as the party seems to be embroiled in it.
Dancing 13
Mirava has picked up some rudimentary dancing skills courtesy of Robert, Valicus, and Prince Celestyn of Jhelom.
Run Fast 13
Sometimes discretion is the better part of valor.


Dislikes Ismene 13
Does not approve of Ismene's methods, and wishes to unsubscribe from her newsletter.
Fond of Pascal 13
She likes Pascal... not quite in that way, but she feels sympathy toward his losing his master.
Avuncular relationship with Prince Celestyn 20
Mirava had grown up on her mother's stories of heroic derring-do. The unnamed warrior with the startling blue eyes sometimes made appearances, oft to the benefit of the dashing swordswoman. It turns out that some heroic tales are not just tales... and some stories do not tell the whole truth. Mirava respects Celestyn as someone she knows to be heroic, and wants approval from a person she considers one of her childhood heroes... yet she also feels awkward about the history between him and her mother.
Friendship with Anton the archer guy 13
Thinks Anton is kinda cute. For a Jhelomian showoff. But to be fair, he is pretty good with a bow. Good enough that Mira might be interested in spending more time with him and talking shop. Merely because of professional curiosity, of course.


Wealth: 15

Mirava has been fairly successful at adventuring and is slightly more wealthy than the average soldier. However, she tends to send money home rather than keep it.


Equipment:

Swiftstrike, a bow (+3 weapon) 18
A sleek-looking composite shortbow crafted from Spiritwood blackwood and other materials. The skillful craftsmanship allows for smaller size with high power. Though traditional composite bows tend to be sensitive to humidity and submersion because of the animal glue used in their construction, the glue of this bow does not appear to be animal. Rather, there appears to be some magical craftsmanship involved.
Spring-heeled Jack's Boots 13
Stylish footwear courtesy of a local legend. Springheel Jack was an infamous bandit renowned for his skill at robbing and evading Spiritwood authorities. His legend came to an end with his disappearance, but his treasure remained undiscovered... until an intrepid scout with too much time on her hands discovered a mysterious cave.
Hunter's Cloak 1m
A hooded cloak crafted of a dark gray woven material, perhaps wool, and trimmed subtly with green. The practicality of the style matches that of woodsmen and rangerfolk, and the coloring is subtle enough to remain unnoticed from a distance. However, those who are aware of such things might recognize the colors as those of the Spiritwood Chanseths.
Magical bag 13
A leather bag with slight runes marking the opening. It's roomier than it looks.
Mithril Shirt (+3 armour) 13
A chainmail shirt.
a katzbalger sword (+3 weapon)
A serviceable blade in a simple design. Sharp. Pointy. Able to be used to stab things with.
quiver and bowcase
A tooled leather side quiver containing a compartment for arrows, and another waterproof case to store an unstrung bow.
dagger (+1 weapon)
A simple, practical knife with a red birch wood handle. Can be used for skinning, slicing, eating, or utility. The original Spiritwood Army Knife(tm).
scout tools (+3 tool)
Things for breaking traps, creating makeshift traps, breaking the locks of doors, starting fires, and other activities scouts may have to perform. Not very subtle, but effective.
journal
A small reddish-brown journal bound with waterproof leather.
small trinkets of her travels (ie. ogre tooth, pressed flower, leopard claw, a pretty shell, etc.)
Souvenirs from Mira's travels, including a Jhelom snowglobe paperweight from the desk of Prince Celestyn. Oops.
corset of reduced joggage >:|
Ye olde sportsbra.
pretty clothing in an Avalonian style
Not the most practical of clothing, but suitable dress attire for formal gatherings or parties.
lesser bling of fancitude in a Jhelhomian style
Not the most practical of attire, but grandious enough to not stand out of place at Jhelhomian soirées. Badges and bling sold separately.
On packhorse:
Items no scout worth her salt would be caught without.
tent and camping equipment (+3 tool)
rations
rope (+2 tool)
torches
small axe (+2 tool)
spare arrows
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Page last modified on September 17, 2007, at 03:04 PM