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SteelDemons: JunctureSpecificWeaponRulesAndListing

Weapon Rules

A special note on weapon procurement, all weapon allocations must pass through the GM first. This list also encompasses a great many weapons which have not been invented or in widespread circulation at the time of the game. Generally anything marked as restricted is strictly off limits.

Bolt Action Rules

Rifles specified as bolt action require a the firer to spend 1 shot after firing the weapon to re-cock the weapon, meaning you cannot use this weapon to fire multiple times during a a single attack.

Cumbersome

Most automatic weapons of this period of rifle caliber were designed as fixed machine-guns, all of the weapons under the machine-guns heading were designed with this in mind apart from a few exceptions and even then they were still difficult to maneuver in comparison to a pistol or sub machine-gun. All weapons listed in this section take a -6 AV penalty to use unless the weapon is fixed or braced, what constitutes fixed or braced is up to the discretion of the GM. Furthermore some of these weapons can cause injury to the operator if attempting to use them outside of being fixed or brace.

Pistols

Submachineguns

Rifles

takes down mooks on the outcome of a 4 or more (*)

takes down mooks on the outcome of a 3 or more (**)

& = bolt action see bolt action rules

Assault Rifles

Shotguns

Machineguns

All machineguns take down mooks on the outcome of a 3 or more and are affected by the cumbersome rules

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Page last modified on January 13, 2008, at 04:33 PM