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Province Loyalty
The loyalty of a province affects the ability of the ruler to collect taxes and perform realm actions in that area. Loylaty is rated in four grades: high, average, poor, and rebellious. Loyalty has no effect until it drops to poor; at that point the Regency Point and Gold Bar cost of all actions in that province increase by one each. If the province turns rebellious it does not generate any RP or GB and all costs in that province are doubled.
At the end of the domain turn, the loyalty of each province is adjusted as follows:
- -2 grades if severe taxes were collected. (This reduction in loyalty becomes cumulative. For every season severe taxes are imposed beyond the first, loyalty falls by one additional grade.
- +1 grade if light taxes were collected.
- +2 grades if no taxes were collected.
- -1 grade if levies were mustered and sent to a foreign war started by the regent.
- -1 grade if the regent ignores a random event that affects the province.
- -1 grade if a rival regent successfully completes an agitate action.
- +1 grade if the ruler successfully completes an agitate action.
- +1 grade to all provinces if the regent wins a major battle against a traditional enemy (DM judgement).
- -1 grade for a province under occupation. (Note that a province assumes a loyalty of poor in the first turn that it is occupied).
Law Holdings and Loyalty
A regent who holds their lands in an iron grip can tolerate some discontent. Law holdings control changes in loyalty as follows:
- A regent who controls all available law holdings in a province can ignore two grades of change in loyalty there.
- A regent who controls at least half, but not all, of the available law holdings in a province can ignore one grade of change in loyalty.
- A regent who controls less than half of the law holdings in a province cannot ignore any grades of loyalty change.
Effects of Military Units
- Each unit of troops in a province counts as one law holding for the purposes of loyalty and taxation.
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