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Skills
The 2nd edition Birthright Rulebook offered new non-weapon proficiencies for player-characters. These non-weapon proficiencies now fall under the following skills:
Non-Weapon Proficiency | Skill |
Administration | Profession (Administrator) |
Diplomacy | Partly replaced by the Diplomacy domain action |
Intrigue | Replaced by the Espionage domain action |
Law | Knowledge (Nobility & Royalty) |
Leadership | Replaced by the Leadership feat and Agitate domain action |
Siegecraft | Knowledge (Architecture & Engineering) |
Strategy | Knowledge (War) |
Notes on Specific Skills:
Knowledge (Local): regions correspond to regions in Ruins of Empire. For example, in Anuire these are eastern marches, heartlands, northern marches, south coast, & west coast.
Speak Language: languages available are those listed on p. 17 of the 2nd edition Birthright Rulebook
Skills & Domain Actions
Some skills can provide bonuses to domain action checks. Each domain action listed below has 2 or more skills listed beside it. For every 10 total combined ranks the regent possesses in these skills, they may add a +2 competence bonus to that domain action check.
Domain Action | Relevant Skills |
Agitate | Diplomacy, Knowledge (Local) |
Build | Craft (as applicable), Knowledge (Architecture & Engineering) |
Contest | Intimidate, Knowledge (Nobility & Royalty) |
Create Holding | Knowledge (Local), Knowledge (Nobility & Royalty) |
Decree | Diplomacy, Knowledge (Local), Knowledge (Nobility & Royalty) |
Diplomacy | Bluff, Diplomacy, Sense Motive |
Disband | Knowledge (Local), Knowledge (War)) |
Espionage | Bluff, Gather Information |
Forge Ley Line | Knowledge (Arcana), Spellcraft |
Fortify | Fortify Knowledge (Architecture & Engineering), Knowledge (War) |
Grant | Knowledge (Local), Knowledge (Nobility & Royalty) |
Investiture | Diplomacy, Knowledge (Religion) |
Lieutenant | Diplomacy, Sense Motive |
Move Troops | Knowledge (Geography), Knowledge (Local), Knowledge (War) |
Realm Spell | Realm Spell Knowledge (Arcana for wizards, Religion for priests), Spellcraft |
Research | Research Knowledge (Arcana), Spellcraft |
Rule Holding | Knowledge (Local), Knowledge (Nobility & Royalty) |
Rule Source | Knowledge (Arcana), Knowledge (Nature) |
Rule Province | Knowledge (Geography), Knowledge (Nobility & Royalty) |
Trade Route | Appraise, Knowledge (Geography), Knowledge (Local), Profession (Merchant) |
Training | Craft (any relevant), Profession (any relevant) |
Train Unit | Knowledge (War) |