| Background | Current Activities | Character sheet | Hero Points | Mirava's journal | Stories | Notes
Stubborn, practical, and loyal, Mirava values usefulness and valiance. Whether scouting the way ahead for danger, stealthily infiltrating a secure location, or acting as a guide in wilderness terrain, Mirava is accustomed to being first into the fray. She can be prickly when dealing with those she perceives as being snobbish sophisticates, and she has a tendency to jump to conclusions. But though she is a bit naïve when dealing with people, she is loyal to those she trusts.
Mirava is the second child born to Brienne of Trinsic and Argus of Blackwood Vale, and grew up listening to the stories of her parents. From her father, who is regarded as somewhat of a local expert of the Spiritwood area, she gained a knowledge of woodcraft and a practical nature. From her mother, who was a paladin and an adventurer in her day, Mirava inherited an adventurous spirit.
Strength, Dedication, Loyalty
Mirava began her scouting career serving the Chanseths, a noble house located roughly north of Spirithold. Around the last year of Mirava's service, the elder lord Chanseth died and his son came to power. The younger Chanseth had a very different approach to management than his father did, one that many disliked. Among the dissenters was the leader of the scout troop (haw haw) Mirava belonged to. While the circumstances surrounding the issue are unclear to anyone but those directly involved, the chief archer was replaced with someone new.
From Mirava’s perspective, the old scoutmaster was removed because he would not kowtow to the new lord. Other people, who had reputations for dedicated service and loyalty to the previous Lord Chanseth, began to be removed for similar reasons. Mirava had not had much contact with Aidan Chanseth, but she considers him an incapable ruler due to his removal of the old chief archer, his appointment of new people, and his seeming disregard for traditional methods. Though not particularly traditional herself, Mirava is disdainful of his methods and left Spiritwood partly as a result of that.
Her other reason for leaving was a desire for adventure. She has since joined a group of adventurers, and travels throughout the land.
While researching the origins and purpose of a mysterious sword, Mirava and her companions travelled to the city of Jhelom. Whether through fate or by chance, they found themselves allied with one of the princes of the city, Celestyn.
After being caught up in a civil war in the city, Mirava discovered that looking to the horizon is not something that should only be done in Spiritwood. Though she knows she and her companions have acted as a "fulcrum", according to the druid Crispin, she has yet to discover the full extent of the consequences of their actions... or even the full plans of the prince who they have supported.
The need to know and affect events has led her to consider joining a mysterious spy organization with interests in Jhelom and other events of note. The catch? Mirava knows next to nothing about it, or the representative she came upon by chance, Radha.
The sword of Yeverex is another thing she knows little about. A camp in the mountains, guarded by a captain named Matthew, has led to a group of gray-skinned goblins. The goblins seem to have some connection to sword, and to Valicus' family crest, but it is unclear what role the sword plays, or will play, or what the connection is between Valicus' crest and the goblins.
Because of trouble in the mountains, the party is in charge of going to Avalon and returning with reinforcements. However, old... acquaintances from Jhelom make the return a bit tricky, as they are occupying the town of Paws.
Occupation: Scout 20
Magic: Common Magic 18
Miscellaneous:
Wealth: 19 (-1)
Equipment: