ArsPT.Report History
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Changed line 48 from:
to:
too modern. A folio is essentially a peer reviewed journal. The idea
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but with the information available in this chapter it difficult to
to:
but with the information available in this chapter it is difficult to
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to:
But it did not do the same for Trianoma which we felt was an opportunity
missed.
missed.
Changed lines 29-31 from:
how to run stories for these characters. This would help to
integrate them better into the game.
integrate them better
to:
how to run stories for these characters - especially ones that integrate
a range of different Magi. This would help to integrate them better
into the game.
a range of different Magi. This would help to integrate them better
into the game.
Changed line 40 from:
to work better as NPCs. Seekers are very good to bring interesting
to:
to work better as non-Player characters. Seekers are useful for bringing
Changed lines 53-55 from:
political responses to such big changes to Magic Theory would be
interesting. When testing the rules for original research we
encountered the problem that we were not sure what projects could be
interesting. When testing the rules for original research we
encountered the
to:
political responses to such big changes to Magic Theory, for example
how different members of the Order of Hermes would possibly react.
When testing the rules for original research we encountered the
problem that we were not sure what projects could be
how different members of the Order of Hermes would possibly react.
When testing the rules for original research we encountered the
problem that we were not sure what projects could be
Changed lines 72-73 from:
that gives a bigger advantage to specialists.
to:
that gives a bigger advantage to specialists who are prepared to
invest a numner of seasons, years or a life-time of research.
invest a numner of seasons, years or a life-time of research.
July 07, 2006, at 07:06 PM
by - + draft
Changed lines 3-5 from:
to:
''I wrote up some paragraphs for the report. Have a look at it and add to it what you think is missing.''
The chapter presents a good balance between new rules and background
information on House Bonisagus, providing flavour for characters and
rules to enhance the game. The history section does not only contain
information on the founding of the Order of Hermes, it also provides
insights on Bonisagus' personality and presents him in an less than
ideal way. This helps to make him a more interesting character.
The chapter focuses mostly on the Bonisagus lineage of the house.
Most of the history section concerns Bonisagus while the information
about Trianoma is comparatively limited. We especially missed more
information on her magic tradition. Song magic is mentioned once but
there is no further information how it works or how it was
integrated into magic theory. It would be very interesting to see
more information on this. Generally there is not enough information
on Trianomae characters. They represent a very interesting concept
but with the information available in this chapter it difficult to
incorporate them into a traditional saga. Their focus on politics
and their commitment to patrol the borders of the Order mean that
they will travel most of the time. In a saga that is not focusing on
Trianomae there seems to be a considerable risk that they will see
only very little play. We would have liked to see some more
background and story seeds for Trianomae as well as some ideas on
how to run stories for these characters. This would help to
integrate them better into the game.
Some of the paragraphs dedicated to Trianoma discuss the Seekers, a
group only very loosely associated with House Bonisagus. The only
real link is that they are lead by a Trianoma. To us this suggests
that they may be better suited to appear in a different book.
Integrating them into the game poses similar problems as Trianomae
in general. They are bound to spend most of their time travelling
and 'seeking'. Seekers are very interesting characters but they seem
to work better as NPCs. Seekers are very good to bring interesting
stories to a covenant. Nevertheless we think that the space could be
used for other content that would improve the Trianoma linage and
address some of the issues discussed above.
The introduction of folios gives magi Bonisagi a way to share their
research with others and get known for their successes. We like the
idea in general but think that the way folios are working now feels
to modern. A folio is essentially a peer reviewed journal. The idea
of publishing peer reviewed material is a concept of modern science
and doesn't seem so fit the setting.
The rules for original research are a great addition for Bonisagus
characters and potentially useful for magi from other houses as
well. Some more guidance regarding limit breaking breakthroughs
would be useful. Especially a discussion of possible social and
political responses to such big changes to Magic Theory would be
interesting. When testing the rules for original research we
encountered the problem that we were not sure what projects could be
used to work towards a breakthrough. In particular we were missing
guidelines for the use of Longevity Rituals and Vis. Both can be
subject to experimentation which suggests that they can be used for
original research but it is not clear from the rules how they should
be handled. We also had trouble coming up with suitable projects
towards breakthroughs concerning talismans and familiars.
The rules for original research encourage a series of small projects
towards the breakthrough. Using projects that take longer than a
season to complete seems to be a waste of time since it takes the
same amount of time to stabilise the discovery. And there is always
the risk that no discovery is made. And of course large projects
carry the risk of triggering a twilight episode. This results in
original research consisting of a series of fairly ordinary projects
that most magi could undertake. It would be nice to see a mechanism
that gives a bigger advantage to specialists.
The different examples for original research take up a large amount
of space without adding much to the game. Although it is useful to
have some examples we think that the examples presented in the
chapter are too long. This is especially true for the Arma Magica
example. One of the Arma Magica folds, the Parma Custodia, seems to
contradict the concept of Parma Magica which is a general protection
against magic. Turning it into a defence against mundane attacks
strikes us as strange. The rules for this example contradict
themselves. The initial description states that the modified magic
resistance is calculated by modifying the original Parma Magica
score (rounding down) while the description of the individual folds
states that the modified score should be rounded up.
'''Still missing:'''[[<<]]
*The story seed discussing the possibility that the Mercurian rituals were placed in the well by the church for Bonisagus to find is not making much sense.
* I probably forgot some things. Just add them to the report.
''Below is the list original list.''
The chapter presents a good balance between new rules and background
information on House Bonisagus, providing flavour for characters and
rules to enhance the game. The history section does not only contain
information on the founding of the Order of Hermes, it also provides
insights on Bonisagus' personality and presents him in an less than
ideal way. This helps to make him a more interesting character.
The chapter focuses mostly on the Bonisagus lineage of the house.
Most of the history section concerns Bonisagus while the information
about Trianoma is comparatively limited. We especially missed more
information on her magic tradition. Song magic is mentioned once but
there is no further information how it works or how it was
integrated into magic theory. It would be very interesting to see
more information on this. Generally there is not enough information
on Trianomae characters. They represent a very interesting concept
but with the information available in this chapter it difficult to
incorporate them into a traditional saga. Their focus on politics
and their commitment to patrol the borders of the Order mean that
they will travel most of the time. In a saga that is not focusing on
Trianomae there seems to be a considerable risk that they will see
only very little play. We would have liked to see some more
background and story seeds for Trianomae as well as some ideas on
how to run stories for these characters. This would help to
integrate them better into the game.
Some of the paragraphs dedicated to Trianoma discuss the Seekers, a
group only very loosely associated with House Bonisagus. The only
real link is that they are lead by a Trianoma. To us this suggests
that they may be better suited to appear in a different book.
Integrating them into the game poses similar problems as Trianomae
in general. They are bound to spend most of their time travelling
and 'seeking'. Seekers are very interesting characters but they seem
to work better as NPCs. Seekers are very good to bring interesting
stories to a covenant. Nevertheless we think that the space could be
used for other content that would improve the Trianoma linage and
address some of the issues discussed above.
The introduction of folios gives magi Bonisagi a way to share their
research with others and get known for their successes. We like the
idea in general but think that the way folios are working now feels
to modern. A folio is essentially a peer reviewed journal. The idea
of publishing peer reviewed material is a concept of modern science
and doesn't seem so fit the setting.
The rules for original research are a great addition for Bonisagus
characters and potentially useful for magi from other houses as
well. Some more guidance regarding limit breaking breakthroughs
would be useful. Especially a discussion of possible social and
political responses to such big changes to Magic Theory would be
interesting. When testing the rules for original research we
encountered the problem that we were not sure what projects could be
used to work towards a breakthrough. In particular we were missing
guidelines for the use of Longevity Rituals and Vis. Both can be
subject to experimentation which suggests that they can be used for
original research but it is not clear from the rules how they should
be handled. We also had trouble coming up with suitable projects
towards breakthroughs concerning talismans and familiars.
The rules for original research encourage a series of small projects
towards the breakthrough. Using projects that take longer than a
season to complete seems to be a waste of time since it takes the
same amount of time to stabilise the discovery. And there is always
the risk that no discovery is made. And of course large projects
carry the risk of triggering a twilight episode. This results in
original research consisting of a series of fairly ordinary projects
that most magi could undertake. It would be nice to see a mechanism
that gives a bigger advantage to specialists.
The different examples for original research take up a large amount
of space without adding much to the game. Although it is useful to
have some examples we think that the examples presented in the
chapter are too long. This is especially true for the Arma Magica
example. One of the Arma Magica folds, the Parma Custodia, seems to
contradict the concept of Parma Magica which is a general protection
against magic. Turning it into a defence against mundane attacks
strikes us as strange. The rules for this example contradict
themselves. The initial description states that the modified magic
resistance is calculated by modifying the original Parma Magica
score (rounding down) while the description of the individual folds
states that the modified score should be rounded up.
'''Still missing:'''[[<<]]
*The story seed discussing the possibility that the Mercurian rituals were placed in the well by the church for Bonisagus to find is not making much sense.
* I probably forgot some things. Just add them to the report.
''Below is the list original list.''
Deleted line 120:
Changed lines 8-9 from:
to:
->''"History" was good in giving some idea of the character of the person of Bonisagus and presenting him in a less than ideal way.''
Added line 25:
->''Some guidelines for the effect of the Limit-beating breakthroughs might be useful. Especially some ideas about possible political or social responses to them (thereby perhaps involving the Trianomae in the OR process in some way?).''
Added line 28:
->''There are no guidelines for research into Longevity Rituals (which seems like it would be a popular topic to me) or into vis experimentation - both of which can be experimented upon. I am also a bit lost for what you would use to research towards a breakthrough with familiars or talismans which other important magical operations.''
Changed lines 31-32 from:
to:
->''Arma Magica also includes something that seems to contradict the 'concept' of Parma Magica - the Parma Custodia. It's unclear to me how a device for magic resistance can be converted into a device to deflect nonmagical physical attacks.''
June 30, 2006, at 07:22 PM
by - Fixing formating
Changed lines 1-5 from:
''This is for the actual playtest report. This is the place to elaborate things. I got the impression that the other two files should be fairly brief and this is the place to elaborate points that may or may not have been raised in other files.
I start this of with a collection of points that I think should go into the report. Please feel free to add to the list or discuss points that you don't agree with. We need to turn this into a full report rather soon.''
I start this of with a collection of points that I think should go into the report. Please feel free to add to the list or discuss points that you don't agree with. We need to turn this into a full report rather soon.''
to:
''This is for the actual playtest report. This is the place to elaborate things. I got the impression that the other two files should be fairly brief and this is the place to elaborate points that may or may not have been raised in other files.''
''I start this of with a collection of points that I think should go into the report. Please feel free to add to the list or discuss points that you don't agree with. We need to turn this into a full report rather soon.''
''I start this of with a collection of points that I think should go into the report. Please feel free to add to the list or discuss points that you don't agree with. We need to turn this into a full report rather soon.''
Added lines 1-32:
''This is for the actual playtest report. This is the place to elaborate things. I got the impression that the other two files should be fairly brief and this is the place to elaborate points that may or may not have been raised in other files.
I start this of with a collection of points that I think should go into the report. Please feel free to add to the list or discuss points that you don't agree with. We need to turn this into a full report rather soon.''
*Good balance between new rules and background for house Bonisagus.
*New rules presented in the chapter generally fit the flavour of the house.
*The given background information focuses mostly on Bonisagus.
*Not much information on Trianoma and her tradition.
*What is this song magic that Trianoma and Viea used? It sounds interesting but no details are given.
*Lack of material related to Trianoma makes integrating these characters into a saga difficult. They represent an interesting concept but they only fit into highly political sagas.
*More story seeds for Trianoma magi would be nice.
*Guidelines on how to run stories for magi Trianoma could help to integrate them better.
*Folios don't feel right.
*It is a good idea to give Bonisagi a mechanism to distribute their research and get known for their successes, but a peer reviewed journal doesn't feel very mystical.
*Seekers maybe better somewhere else.
*The idea behind seekers is very interesting but they are only loosely tied to house Bonisagus.
*Integrating them into a saga sems to be difficult since they are bound to spend most of their time away from the covenant.
*They look like a great way to introduce stories into a saga.
*Original research rules are useful and of intrest for characters of other houses.
*The rules encurage a series of small projects that can be completed in a single season. Larger projects present a substantial risk of wasting time and twilight experiences. This somewhat deminishes the usefulness of Inventive Genius.
*More examples on what suitable projects are to work towards a breakthrough would help.
->''Andy, John, I believe you had concrete examples for this from the characters you created.''
*Original research examples take up too much space.
*The rules in the Arma Magica example contradict themselves.
*The story seed discussing the possibility that the Mercurian rituals were placed in the well by the church for Bonisagus to find is not making much sense.
I start this of with a collection of points that I think should go into the report. Please feel free to add to the list or discuss points that you don't agree with. We need to turn this into a full report rather soon.''
*Good balance between new rules and background for house Bonisagus.
*New rules presented in the chapter generally fit the flavour of the house.
*The given background information focuses mostly on Bonisagus.
*Not much information on Trianoma and her tradition.
*What is this song magic that Trianoma and Viea used? It sounds interesting but no details are given.
*Lack of material related to Trianoma makes integrating these characters into a saga difficult. They represent an interesting concept but they only fit into highly political sagas.
*More story seeds for Trianoma magi would be nice.
*Guidelines on how to run stories for magi Trianoma could help to integrate them better.
*Folios don't feel right.
*It is a good idea to give Bonisagi a mechanism to distribute their research and get known for their successes, but a peer reviewed journal doesn't feel very mystical.
*Seekers maybe better somewhere else.
*The idea behind seekers is very interesting but they are only loosely tied to house Bonisagus.
*Integrating them into a saga sems to be difficult since they are bound to spend most of their time away from the covenant.
*They look like a great way to introduce stories into a saga.
*Original research rules are useful and of intrest for characters of other houses.
*The rules encurage a series of small projects that can be completed in a single season. Larger projects present a substantial risk of wasting time and twilight experiences. This somewhat deminishes the usefulness of Inventive Genius.
*More examples on what suitable projects are to work towards a breakthrough would help.
->''Andy, John, I believe you had concrete examples for this from the characters you created.''
*Original research examples take up too much space.
*The rules in the Arma Magica example contradict themselves.
*The story seed discussing the possibility that the Mercurian rituals were placed in the well by the church for Bonisagus to find is not making much sense.
Page last modified on July 10, 2006, at 09:45 AM