GrandStrategy.HomePage History
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!Grand Strategy Main Page !! ***
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!Grand Strategy Main Page
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!Grand Strategy Main Page !!
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!Grand Strategy Main Page !! ***
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!Grand Strategy Main Page
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!Grand Strategy Main Page !!
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** MatrixActions: A guideline as to what they can/can't do, and a framework for how they effect things.
<<|HomePage|>>
<<|HomePage|>>
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** MatrixActions: A guideline as to what they can/can't do, and a framework for how they effect things.
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** MatrixActions: A guideline as to what they can/can't do, and a framework for how they effect things.
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** MatrixActions: A guideline as to what they can/can't do, and a framework for how they effect things.
<<|HomePage|>>
<<|HomePage|>>
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** MatrixActions: A guideline as to what they can/cnat do, and a framework for how they effect things.
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** MatrixActions: A guideline as to what they can/can't do, and a framework for how they effect things.
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** GameSpecifics: Game goals, costs of resources, tech tree (if any), buildings, travel, etc etc.
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** GameSpecifics: Game goals, costs of resources, tech tree (if any), buildings, travel, etc etc.
* Other game rules:
** MatrixActions: A guideline as to what they can/cnat do, and a framework for how they effect things.
* Other game rules:
** MatrixActions: A guideline as to what they can/cnat do, and a framework for how they effect things.
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!Grand Strategy Main Page
This site can be a place for a collection of notes, game design ideas, whatever.
You may want to read through the notes linked to from the Main.HomePage to learn how to use this, but it's pretty simple.
Anything you add should be linked to from here (just hit edit and see how I've done it already).
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!!Links:
* Technical:
** DataFlow: A look into how data should move around the system.
** DataBase: What data will need to be stored for the various parts of the system to have access to (and maybe alter).
* Game Setting:
** GameWorld: A high-level fiction look at how the world works.
** GameSpecifics: Game goals, costs of resources, tech tree (if any), buildings, travel, etc etc.
This site can be a place for a collection of notes, game design ideas, whatever.
You may want to read through the notes linked to from the Main.HomePage to learn how to use this, but it's pretty simple.
Anything you add should be linked to from here (just hit edit and see how I've done it already).
----
!!Links:
* Technical:
** DataFlow: A look into how data should move around the system.
** DataBase: What data will need to be stored for the various parts of the system to have access to (and maybe alter).
* Game Setting:
** GameWorld: A high-level fiction look at how the world works.
** GameSpecifics: Game goals, costs of resources, tech tree (if any), buildings, travel, etc etc.
Page last modified on January 12, 2005, at 02:50 AM