Notes regarding the Marine Lord character class:
Levels | Abilities | Spells | Associated Feats |
Level Progression
Level | Attack | Fort | Ref | Will | Special |
1 | 0 | 2 | 2 | 0 | Animal Bond, Animal Sense |
2 | 1 | 3 | 3 | 0 | Animal Speech, Totem: Water Breathing |
3 | 2 | 3 | 3 | 1 | Lesser Wild Shape |
4 | 3 | 4 | 4 | 1 | Animal Farspeech, Summon Animal 1/day |
5 | 3 | 4 | 4 | 1 | Totem: Improved Swimming, Share Lesser Form |
6 | 4 | 5 | 5 | 2 | Animal Perception, Summon Animal 2/day |
7 | 5 | 5 | 5 | 2 | Lesser Wild Shape (dire) |
8 | 6 | 6 | 6 | 2 | Summon Animal (dire) 2/day, Totem: +2 Wisdom |
9 | 6 | 6 | 6 | 3 | Share Greater Form |
10 | 7 | 7 | 7 | 3 | Lesser Wild Shape (legendary) |
Animal Bond stacks with the Druid ability to maintain a Companion.
Animal Sense (Su) is knowledge of the location of any (marine) animal within ML^2 miles.
Animal Speech (Ex) functions as Speak with (marine) Animals as a constant effect.
Lesser Wild Shape (Sp) is as Wildshape, except limited to marine animals and unlimited as to the number of uses available.
Animal Farspeech (Sp) allows communication with any (marine) animal sensed.
Summon Animal (Sp) summons 1d3 marine animals. The duration is 1 round / ML level.
Share Lesser Form (Sp) allows the ML to share her current form with up to [ML levels] willing idividuals for 1 hour / ML level.
Animal Perception (Sp) allows the ML to share the senses of any animal that she can sense with Animal Sense.
Share Greater Form (Sp) allows the ML to share her dire forms with others.
Totem 1: Water breathing in the ML's natural form.
Totem 2: Improved Swimming (revised) as a bonus feat.
Totem 3: +2 inherent bonus to Wisdom.
Spell Progression
Level | 1 | 2 | 3 | 4 |
1 | 0 | |||
2 | 1 | |||
3 | 1 | 0 | ||
4 | 1 | 1 | ||
5 | 1 | 1 | 0 | |
6 | 1 | 1 | 1 | |
7 | 2 | 1 | 1 | 0 |
8 | 2 | 1 | 1 | 1 |
9 | 2 | 2 | 1 | 1 |
10 | 2 | 2 | 2 | 1 |
Level 1: alarm, animal trick, calm animals, camoflage, cure light wounds, detect animals or plants, pass without trace, purify food and drink, speak with animals.
Level 2: adrenaline surge, animal reduction, cure moderate wounds, animal trance, endure elements, hold animal, invisibility to animals, nature's favor.
Level 3: cure serious wounds, embrace the wild, lesser restoration, neutralize poison, protection from elements, remove disease.
Level 4: awaken (animals in selected group only), animal growth (animals in selected group only), commune with nature, cure critical wounds, freedom of movement.
Feats:
- Skill Focus: swim
- +3 Swim.
- Animal Defiance
- Turn animals but not destroy them) 3 + Cha times / day. Used at your highest divine caster level.
- Animal Control
- Rebuke or command animals 3 + Cha times / day. Used at your highest divine caster level.
- Natural Spell
- Complete verbal and somatic components in Wild Shape.
- Track
- Track.
- Improved Swimming (B)
- Swim at half land speed as move-equivalent, three-quarters as a full round action. (Revised to provide a swim speed.)
Last modified January 12, 2005, at 02:50 AM by Bruno |