PseudoBritannia.BritanniaGeography History
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'''[[GazetteerJhelom | Blackwood Vale]]'''[[<<]]
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'''[[GazetteerBlackwood | Blackwood Vale]]'''[[<<]]
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'''[[GazetteerJhelom.Blackwood | Blackwood Vale]]'''[[<<]]
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'''[[GazetteerJhelom | Blackwood Vale]]'''[[<<]]
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'''Blackwood Vale'''[[<<]]
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'''[[GazetteerJhelom.Blackwood | Blackwood Vale]]'''[[<<]]
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Avalon was the King’s capital during his reign and it remains the jewel of Britannia. The largest city and, because of its location, the most prosperous it serves as a trade hub and a cultural centre for many. The local guilds govern the city and grant wide prerogatives to themselves and their fellows, but most citizens have adapted to this by becoming members or collaterals of one guild or another simply for convenience. Avalon exercises great influence over the towns of Britanny, Cove, and Silverton, although the relationship is informal rather than overt. Avalon is home to the University of Avalon, one of Britannia's prestigious schools of higher education, and the King's Castle; of less history but perhaps of greater importance is the Avalon Exchange, where all manner of commodities and letters of credit are bought and sold. Citizens of Avalon, regardless of status, are often inordinately proud of the city.
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Avalon was the King’s capital during his reign and it remains the jewel of Britannia. The largest city and, because of its location, the most prosperous. It serves as a trade hub and a cultural centre for many. The local guilds govern the city and grant wide prerogatives to themselves and their fellows, but most citizens have adapted to this by becoming members or collaterals of one guild or another simply for convenience. Avalon exercises great influence over the towns of Britanny, Cove, and Silverton, although the relationship is informal rather than overt. Avalon is home to the University of Avalon, one of Britannia's prestigious schools of higher education, and the King's Castle; of less history but perhaps of greater importance is the Avalon Exchange, where all manner of commodities and letters of credit are bought and sold. Citizens of Avalon, regardless of status, are often inordinately proud of the city.
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Blackwood Vale sits in the Haunted Hills northwest of the city of Spirithold. It is famous for its relative abundance of the rare blackwood tree, the timber of which is used in the crafting of fine furniture and bows. The region is under the hereditary rule of the Blackwood Chanseths, a branch of an ancient family that has been settled in the area for a very long time. The principal settlement sits at the foot of the ancestral keep of the Chanseth's and is an important leg in the blackwood timber trade, although many of the inhabitants of the region live in smaller hamlets or isolated cabins further up into the hills. The folk of Blackwood are sturdy honest people, although they have rivalries with neighbouring communities and are frequently eager participants in the low level feuding that seems endemic to the southern reaches of the Spiritwood.
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Blackwood Vale sits in the Haunted Hills northwest of the city of Spirithold. It is famous for its relative abundance of the rare blackwood tree, the timber of which is used in the crafting of fine furniture and bows. The region is under the hereditary rule of the Blackwood Chanseths, a branch of an ancient family that has been settled in the area for a very long time. The principal settlement sits at the foot of the ancestral keep of the Chanseths and is an important leg in the blackwood timber trade, although many of the inhabitants of the region live in smaller hamlets or isolated cabins further up into the hills. The folk of Blackwood are sturdy honest people, although they have rivalries with neighbouring communities and are frequently eager participants in the low level feuding that seems endemic to the southern reaches of the Spiritwood.
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Blackwood Vale sits in the Misty Mountains northwest of the city of Spirithold. It is famous for its relative abundance of the rare blackwood tree, the timber of which is used in the crafting of fine furniture and bows. The region is under the hereditary rule of the Blackwood Chanseths, a branch of an ancient family that has been settled in the area for a very long time. The principal settlement sits at the foot of the ancestral keep of the Chanseth's and is an important leg in the blackwood timber trade, although many of the inhabitants of the region live in smaller hamlets or isolated cabins further up into the hills. The folk of Blackwood are sturdy honest people, although they have rivalries with neighbouring communities and are frequently eager participants in the low level feuding that seems endemic to the southern reaches of the Spiritwood.
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Blackwood Vale sits in the Haunted Hills northwest of the city of Spirithold. It is famous for its relative abundance of the rare blackwood tree, the timber of which is used in the crafting of fine furniture and bows. The region is under the hereditary rule of the Blackwood Chanseths, a branch of an ancient family that has been settled in the area for a very long time. The principal settlement sits at the foot of the ancestral keep of the Chanseth's and is an important leg in the blackwood timber trade, although many of the inhabitants of the region live in smaller hamlets or isolated cabins further up into the hills. The folk of Blackwood are sturdy honest people, although they have rivalries with neighbouring communities and are frequently eager participants in the low level feuding that seems endemic to the southern reaches of the Spiritwood.
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'''[GazetteerJhelom |Jhelom]]]'''[[<<]]
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'''[[GazetteerJhelom |Jhelom]]'''[[<<]]
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'''Jhelom'''[[<<]]
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'''[GazetteerJhelom |Jhelom]]]'''[[<<]]
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!Geography
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!Gazetteer
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Avalon was the King’s capital during his reign and it remains the jewel of Britannia. The largest city and, because of its location, the most prosperous it serves as a trade hub and a cultural centre for many. The local guilds govern the city and grant wide prerogatives to themselves and their fellows, but most citizens have adapted to this by becoming members or collaterals of one guild or another simply for convenience. Avalon exercises great influence over the towns of Britanny, Cove, and Silverton, although the relationship is informal rather than overt. Citizens of Avalon, regardless of status, are often inordinately proud of the city.
'''Blackwood Vale'''[[<<<]]
'''Blackwood Vale
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Avalon was the King’s capital during his reign and it remains the jewel of Britannia. The largest city and, because of its location, the most prosperous it serves as a trade hub and a cultural centre for many. The local guilds govern the city and grant wide prerogatives to themselves and their fellows, but most citizens have adapted to this by becoming members or collaterals of one guild or another simply for convenience. Avalon exercises great influence over the towns of Britanny, Cove, and Silverton, although the relationship is informal rather than overt. Avalon is home to the University of Avalon, one of Britannia's prestigious schools of higher education, and the King's Castle; of less history but perhaps of greater importance is the Avalon Exchange, where all manner of commodities and letters of credit are bought and sold. Citizens of Avalon, regardless of status, are often inordinately proud of the city.
'''Blackwood Vale'''[[<<]]
'''Blackwood Vale'''[[<<]]
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The city of warriors, Jhelom is famous for its mercenary companies and the various fraternities of adventurous sorts that make their homes there. The politics of Jhelom can be erratic at times, thanks to the interference in them by one or another passionate local hero, but it is able to maintain reasonable order thanks to its fairly egalitarian charter. The nobles of Jhelom are frequently former adventurers, or the descendents of such folk, and maintain large groups of armed retainers who willing serve their leaders for the prospect of both riches and adventure. Jhelom, by long standing agreement, has a minimal navy; most citizens are far more interested in horse-breeding than sailing in any event. Jhelom’s various lords have, in the past, cooperated to bring the town of Broadford into its sphere by obtaining the vassalage of many of its nobles; by a variety of methods ranging from charismatic appeal to military action one or another lord of Jhelom as extended their reach across the inland plains and hills almost as far as the mining town of Paws. Residents of Jhelom rarely hesitate to take actions, and are given to large gestures of friendship or anger; they do little by half.
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The city of warriors, Jhelom is famous for its mercenary companies and the various fraternities of adventurous sorts that make their homes there. The politics of Jhelom can be erratic at times, thanks to the interference in them by one or another passionate local hero, but it is able to maintain reasonable order thanks to its fairly egalitarian charter. The nobles of Jhelom are frequently former adventurers, or the descendants of such folk, and maintain large groups of armed retainers who willing serve their leaders for the prospect of both riches and adventure. Jhelom, by long standing agreement, has a minimal navy; most citizens are far more interested in horse-breeding than sailing in any event. Jhelom’s various lords have, in the past, cooperated to bring the town of Broadford into its sphere by obtaining the vassalage of many of its nobles; by a variety of methods ranging from charismatic appeal to military action one or another lord of Jhelom as extended their reach across the inland plains and hills almost as far as the mining town of Paws. Residents of Jhelom rarely hesitate to take actions, and are given to large gestures of friendship or anger; they do little by half.
December 19, 2006, at 08:05 PM
by - +swordhold, blackwood
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'''Blackwood Vale'''[[<<<]]
Blackwood Vale sits in the Misty Mountains northwest of the city of Spirithold. It is famous for its relative abundance of the rare blackwood tree, the timber of which is used in the crafting of fine furniture and bows. The region is under the hereditary rule of the Blackwood Chanseths, a branch of an ancient family that has been settled in the area for a very long time. The principal settlement sits at the foot of the ancestral keep of the Chanseth's and is an important leg in the blackwood timber trade, although many of the inhabitants of the region live in smaller hamlets or isolated cabins further up into the hills. The folk of Blackwood are sturdy honest people, although they have rivalries with neighbouring communities and are frequently eager participants in the low level feuding that seems endemic to the southern reaches of the Spiritwood.
Blackwood Vale sits in the Misty Mountains northwest of the city of Spirithold. It is famous for its relative abundance of the rare blackwood tree, the timber of which is used in the crafting of fine furniture and bows. The region is under the hereditary rule of the Blackwood Chanseths, a branch of an ancient family that has been settled in the area for a very long time. The principal settlement sits at the foot of the ancestral keep of the Chanseth's and is an important leg in the blackwood timber trade, although many of the inhabitants of the region live in smaller hamlets or isolated cabins further up into the hills. The folk of Blackwood are sturdy honest people, although they have rivalries with neighbouring communities and are frequently eager participants in the low level feuding that seems endemic to the southern reaches of the Spiritwood.
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'''Swordhold'''[[<<]]
Swordhold is a minor fortified city situated on the Isle of Deeds. It is within the sphere of influence of the city-state of Trinsic and is also home to the Society of the Shining Path, a martial sect of the Society of Honour, and the Order of Swordhold, a valiant Spiritual Order. The city is named for the keep of Swordhold, an ancient castle that now serves as the headquarters for a variety of military fraternities and as the resting place of the King's Sword. The Council of Swordhold runs the city, and is almost entirely composed of members of various Spiritual orders and Honourable societies, giving it a noticeable slant compared to the rest of Trinsic. The Council of Swordhold is technically on par with the Council of Trinsic, and both are subordinate to the Council of Five, but in reality, the two city councils frequently attempt to utilise their different connections as leverage during disputes. Swordhold is extremely traditional, and its citizens are even more stiffly, if quietly, proud than those of Trinsic.
Swordhold is a minor fortified city situated on the Isle of Deeds. It is within the sphere of influence of the city-state of Trinsic and is also home to the Society of the Shining Path, a martial sect of the Society of Honour, and the Order of Swordhold, a valiant Spiritual Order. The city is named for the keep of Swordhold, an ancient castle that now serves as the headquarters for a variety of military fraternities and as the resting place of the King's Sword. The Council of Swordhold runs the city, and is almost entirely composed of members of various Spiritual orders and Honourable societies, giving it a noticeable slant compared to the rest of Trinsic. The Council of Swordhold is technically on par with the Council of Trinsic, and both are subordinate to the Council of Five, but in reality, the two city councils frequently attempt to utilise their different connections as leverage during disputes. Swordhold is extremely traditional, and its citizens are even more stiffly, if quietly, proud than those of Trinsic.
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'''Trinsic'''[[<<]]
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[[GazetteerTrinsic |'''Trinsic''']][[<<]]
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'''B'''ritannia has many cities and towns, a few of the most important are discussed briefly here.
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'''B'''ritannia has many cities and towns, a few of the most important - or interesting - are discussed briefly here.
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'''The Den'''[[<<]]
Little is known about the Den, although for most what is known is enough. It is the home of pirates and criminals and those who reject the mores of society and choose to take from others rather than to work for a living. It is, for all the disesteem is has in the eyes of many, not a small place; piracy and crime do pay – for some – and the prospect of easy wealth is always appealing to some. The pirate captains are all as different from each other as they are from ordinary folk; some are bloodthirsty scourges, others are dashing rogues, yet others are cautious opportunists. Piracy, while the most well-known of the Den’s trades is not the only one. All manner of illicit goods and services are available and some, shunning the Druid’s schedules of prices, even come there to deal with smugglers and black-marketeers. The reach of the Den is hard to determine, pirates sail everywhere but rarely give much warning and it is said that it is a rare captain lacks both ears and eyes in every one of the Britannia’s major ports. The Den has its own council, an unpredictable alliance of captains and those who meet their needs while ashore, but the other city-states reject their envoys and refuse to treat them as equals. The folk of the Den are said to be black-hearted and cruel, but most who live their lives ashore will never meet even one of them.
Little is known about the Den, although for most what is known is enough. It is the home of pirates and criminals and those who reject the mores of society and choose to take from others rather than to work for a living. It is, for all the disesteem is has in the eyes of many, not a small place; piracy and crime do pay – for some – and the prospect of easy wealth is always appealing to some. The pirate captains are all as different from each other as they are from ordinary folk; some are bloodthirsty scourges, others are dashing rogues, yet others are cautious opportunists. Piracy, while the most well-known of the Den’s trades is not the only one. All manner of illicit goods and services are available and some, shunning the Druid’s schedules of prices, even come there to deal with smugglers and black-marketeers. The reach of the Den is hard to determine, pirates sail everywhere but rarely give much warning and it is said that it is a rare captain lacks both ears and eyes in every one of the Britannia’s major ports. The Den has its own council, an unpredictable alliance of captains and those who meet their needs while ashore, but the other city-states reject their envoys and refuse to treat them as equals. The folk of the Den are said to be black-hearted and cruel, but most who live their lives ashore will never meet even one of them.
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Little is known about the Den, although for most what is known is enough. It is the home of pirates and criminals and those who reject the mores of society and choose to take from others rather than to work for a living. It is, for all the disesteem is has in the eyes of many, not a small place; piracy and crime do pay – for some – and the prospect of easy wealth is always appealing to some. The pirate captains are all as different from each other as they are from ordinary folk; some are bloodthirsty scourges, others are dashing rogues, yet others are cautious opportunists. Piracy, while the most well
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----
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'''B'''ritannia has many cities and towns, a few of the most important are discussed briefly here.
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-->%thumb% %height=400px width=480px%[[http://www.tirislom.com/pseudobritannia/Pseudobritannia%20-%20Final%20Detail.PNG|http://www.tirislom.com/pseudobritannia/Pseudobritannia%20-%20Final%20Detail.PNG]][[<<]]
!!Gazetteer
Britannia has many cities and towns, a few of the most important are discussed briefly here.
'''Avalon'''[[<<]]
Avalon was the King’s capital during his reign and it remains the jewel of Britannia. The largest city and, because of its location, the most prosperous it serves as a trade hub and a cultural centre for many. The local guilds govern the city and grant wide prerogatives to themselves and their fellows, but most citizens have adapted to this by becoming members or collaterals of one guild or another simply for convenience. Avalon exercises great influence over the towns of Britanny, Cove, and Silverton, although the relationship is informal rather than overt. Citizens of Avalon, regardless of status, are often inordinately proud of the city.
'''Jhelom'''[[<<]]
The city of warriors, Jhelom is famous for its mercenary companies and the various fraternities of adventurous sorts that make their homes there. The politics of Jhelom can be erratic at times, thanks to the interference in them by one or another passionate local hero, but it is able to maintain reasonable order thanks to its fairly egalitarian charter. The nobles of Jhelom are frequently former adventurers, or the descendents of such folk, and maintain large groups of armed retainers who willing serve their leaders for the prospect of both riches and adventure. Jhelom, by long standing agreement, has a minimal navy; most citizens are far more interested in horse-breeding than sailing in any event. Jhelom’s various lords have, in the past, cooperated to bring the town of Broadford into its sphere by obtaining the vassalage of many of its nobles; by a variety of methods ranging from charismatic appeal to military action one or another lord of Jhelom as extended their reach across the inland plains and hills almost as far as the mining town of Paws. Residents of Jhelom rarely hesitate to take actions, and are given to large gestures of friendship or anger; they do little by half.
'''Minoc'''[[<<]]
Minoc is a city of industry. As it is the home of the Society of Sacrifice, and is thus where most of its talented Artificers reside, the city is perhaps the most technologically advanced in Britannia. The rugged terrain is conquered by mechanically powered cable cars and power is supplied by great wheels that turn mighty mills and looms. There are also more of the Forgeborn in Minoc than anywhere else. These unusual metal beings perform a variety of tasks in the city, although they are heavily represented in the militias of the city. Minoc’s influence includes the town of Narrowdock which was started as a colony many centuries ago, Narrowdock has remained close to Minoc politically thanks to the careful attentions of Minoc’s council. The citizens of Minoc are characterised by their industrious nature and their belief that sticking to a problem long enough will yield the solution.
'''Moonglow'''[[<<]]
Moonglow, the City of the Mysteries, is situated on Verity Isle and is where many of Britannia’s wise make their home. It has a number of schools that teach the basics of the mystical arts and large archives of writings on these rarefied topics. The sheer concentration of magical power has had a curious effect on the city, and it often seems simple compared to others because so many of the citizens can use minor magic to ease their lives instead of the mechanical devices employed elsewhere. Those that command the powers are greatly respected and frequently rise to noble status in Moonglow, other magicians shun political and social connections and dedicate themselves fully to their studies of esoteric matters. Moonglow’s influence, such as it is, extends over the entirety of Verity Isle and their political systems have been adopted in both of the two port towns. Those who live in Moonglow are often extremely curious about all manner of things, they also are said to enjoy the telling of riddles almost as much as other folk enjoy gambling, singing, and drink.
'''Skara Brae'''[[<<]]
Skara Brae is often considered by others to be an unusual place. Its citizens are considered close-mouthed by others and are said to have strange traditions that date back to the earliest recorded times. Skara Brae is situated across the narrow Misty Channel and is accessible only by ferry-boats. On their island, the citizens preserve many of the old ways of Britannia and veneration of the ancient powers is still fairly common there. Politically, as well as geographically, Skara Brae is often isolated, its lords are thought of as haughty by many although they remain remarkably well informed. Skara Brae controls the island upon which is it situated, and large tracts of the Spiritwood. Citizens of Skara Brae are often surprisingly knowledgeable about their ancestors, although it is said it is extremely hard to get more than five words at time out of them.
'''Trinsic'''[[<<]]
Trinsic is a pretty city with parts of it extending out into the sea on pylons and boasts a large harbour protected by a curving sea wall. The people of Trinsic are skill sailors and ply the seas of Britannia in their well-built craft. The streets and walls of the city are maintained by the council of the city which includes more than a few members of the Society of Honour; not even Yew has as many society members on its council as Trinsic does. Trinsic, while exhibiting a martial character, has a relatively small militia and relies on its fleets for its security; at the heart of this is a long-standing treaty with the council of Jhelom which states that Trinsic will support only a small army and Jhelom a small fleet – this treaty ensures that these military powerhouses do not easily come to blows. The reach of Trinsic extends to the southern Spiritwood where Spirithold serves as a centre for timber-gathering to support the fleets; the island of Farthing is used as a base for flotillas who patrol to the west and south and the influence of Trinsic over the island of Magincia has been steadily increasing for decades as its pirate-hunters strive to sweep the seas clean. Fidelity is important to the people of Trinsic and they dislike those who dissemble or deceive; sometimes visitors find their sense of propriety tedious, but the folk of Trinsic dance and sing as well and as gladly as any others.
'''Yew'''[[<<]]
The tree-girt city of Yew lies in the heart of the Great Forest. Its industry centres around the gathering of products from the forest and, because of this, it is has the less centralised population of all of the city-states; many of its erstwhile citizens live several hours away from its main gates. Surrounded by their own walls, dating from less peaceful times, these suburbs farm cleared areas and carefully harvest timber from nearby trees. Yew, because of the plentiful local resources, is a major centre for the making of books and the relatively new art of printing. The Druids have a subtle, but palpable, influence over the council of Yew and the nobles of the region are rarely given to violent disagreements between themselves or with their neighbours from other city-states. Yew’s reach is long, but despite its extent it is not especially wealthy or populous; its fields cannot compete with those of Jhelom or Avalon and the Druids carefully discourage too much clearing of the forest for reasons they rarely choose to discuss in depth with others. The folk of Yew are often said to be patient people; they do not believe in hurrying too much, although it is said that they are never late.
'''The Den'''[[<<]]
Little is known about the Den, although for most what is known is enough. It is the home of pirates and criminals and those who reject the mores of society and choose to take from others rather than to work for a living. It is, for all the disesteem is has in the eyes of many, not a small place; piracy and crime do pay – for some – and the prospect of easy wealth is always appealing to some. The pirate captains are all as different from each other as they are from ordinary folk; some are bloodthirsty scourges, others are dashing rogues, yet others are cautious opportunists. Piracy, while the most well-known of the Den’s trades is not the only one. All manner of illicit goods and services are available and some, shunning the Druid’s schedules of prices, even come there to deal with smugglers and black-marketeers. The reach of the Den is hard to determine, pirates sail everywhere but rarely give much warning and it is said that it is a rare captain lacks both ears and eyes in every one of the Britannia’s major ports. The Den has its own council, an unpredictable alliance of captains and those who meet their needs while ashore, but the other city-states reject their envoys and refuse to treat them as equals. The folk of the Den are said to be black-hearted and cruel, but most who live their lives ashore will never meet even one of them.
!!Gazetteer
Britannia has many cities and towns, a few of the most important are discussed briefly here.
'''Avalon'''[[<<]]
Avalon was the King’s capital during his reign and it remains the jewel of Britannia. The largest city and, because of its location, the most prosperous it serves as a trade hub and a cultural centre for many. The local guilds govern the city and grant wide prerogatives to themselves and their fellows, but most citizens have adapted to this by becoming members or collaterals of one guild or another simply for convenience. Avalon exercises great influence over the towns of Britanny, Cove, and Silverton, although the relationship is informal rather than overt. Citizens of Avalon, regardless of status, are often inordinately proud of the city.
'''Jhelom'''[[<<]]
The city of warriors, Jhelom is famous for its mercenary companies and the various fraternities of adventurous sorts that make their homes there. The politics of Jhelom can be erratic at times, thanks to the interference in them by one or another passionate local hero, but it is able to maintain reasonable order thanks to its fairly egalitarian charter. The nobles of Jhelom are frequently former adventurers, or the descendents of such folk, and maintain large groups of armed retainers who willing serve their leaders for the prospect of both riches and adventure. Jhelom, by long standing agreement, has a minimal navy; most citizens are far more interested in horse-breeding than sailing in any event. Jhelom’s various lords have, in the past, cooperated to bring the town of Broadford into its sphere by obtaining the vassalage of many of its nobles; by a variety of methods ranging from charismatic appeal to military action one or another lord of Jhelom as extended their reach across the inland plains and hills almost as far as the mining town of Paws. Residents of Jhelom rarely hesitate to take actions, and are given to large gestures of friendship or anger; they do little by half.
'''Minoc'''[[<<]]
Minoc is a city of industry. As it is the home of the Society of Sacrifice, and is thus where most of its talented Artificers reside, the city is perhaps the most technologically advanced in Britannia. The rugged terrain is conquered by mechanically powered cable cars and power is supplied by great wheels that turn mighty mills and looms. There are also more of the Forgeborn in Minoc than anywhere else. These unusual metal beings perform a variety of tasks in the city, although they are heavily represented in the militias of the city. Minoc’s influence includes the town of Narrowdock which was started as a colony many centuries ago, Narrowdock has remained close to Minoc politically thanks to the careful attentions of Minoc’s council. The citizens of Minoc are characterised by their industrious nature and their belief that sticking to a problem long enough will yield the solution.
'''Moonglow'''[[<<]]
Moonglow, the City of the Mysteries, is situated on Verity Isle and is where many of Britannia’s wise make their home. It has a number of schools that teach the basics of the mystical arts and large archives of writings on these rarefied topics. The sheer concentration of magical power has had a curious effect on the city, and it often seems simple compared to others because so many of the citizens can use minor magic to ease their lives instead of the mechanical devices employed elsewhere. Those that command the powers are greatly respected and frequently rise to noble status in Moonglow, other magicians shun political and social connections and dedicate themselves fully to their studies of esoteric matters. Moonglow’s influence, such as it is, extends over the entirety of Verity Isle and their political systems have been adopted in both of the two port towns. Those who live in Moonglow are often extremely curious about all manner of things, they also are said to enjoy the telling of riddles almost as much as other folk enjoy gambling, singing, and drink.
'''Skara Brae'''[[<<]]
Skara Brae is often considered by others to be an unusual place. Its citizens are considered close-mouthed by others and are said to have strange traditions that date back to the earliest recorded times. Skara Brae is situated across the narrow Misty Channel and is accessible only by ferry-boats. On their island, the citizens preserve many of the old ways of Britannia and veneration of the ancient powers is still fairly common there. Politically, as well as geographically, Skara Brae is often isolated, its lords are thought of as haughty by many although they remain remarkably well informed. Skara Brae controls the island upon which is it situated, and large tracts of the Spiritwood. Citizens of Skara Brae are often surprisingly knowledgeable about their ancestors, although it is said it is extremely hard to get more than five words at time out of them.
'''Trinsic'''[[<<]]
Trinsic is a pretty city with parts of it extending out into the sea on pylons and boasts a large harbour protected by a curving sea wall. The people of Trinsic are skill sailors and ply the seas of Britannia in their well-built craft. The streets and walls of the city are maintained by the council of the city which includes more than a few members of the Society of Honour; not even Yew has as many society members on its council as Trinsic does. Trinsic, while exhibiting a martial character, has a relatively small militia and relies on its fleets for its security; at the heart of this is a long-standing treaty with the council of Jhelom which states that Trinsic will support only a small army and Jhelom a small fleet – this treaty ensures that these military powerhouses do not easily come to blows. The reach of Trinsic extends to the southern Spiritwood where Spirithold serves as a centre for timber-gathering to support the fleets; the island of Farthing is used as a base for flotillas who patrol to the west and south and the influence of Trinsic over the island of Magincia has been steadily increasing for decades as its pirate-hunters strive to sweep the seas clean. Fidelity is important to the people of Trinsic and they dislike those who dissemble or deceive; sometimes visitors find their sense of propriety tedious, but the folk of Trinsic dance and sing as well and as gladly as any others.
'''Yew'''[[<<]]
The tree-girt city of Yew lies in the heart of the Great Forest. Its industry centres around the gathering of products from the forest and, because of this, it is has the less centralised population of all of the city-states; many of its erstwhile citizens live several hours away from its main gates. Surrounded by their own walls, dating from less peaceful times, these suburbs farm cleared areas and carefully harvest timber from nearby trees. Yew, because of the plentiful local resources, is a major centre for the making of books and the relatively new art of printing. The Druids have a subtle, but palpable, influence over the council of Yew and the nobles of the region are rarely given to violent disagreements between themselves or with their neighbours from other city-states. Yew’s reach is long, but despite its extent it is not especially wealthy or populous; its fields cannot compete with those of Jhelom or Avalon and the Druids carefully discourage too much clearing of the forest for reasons they rarely choose to discuss in depth with others. The folk of Yew are often said to be patient people; they do not believe in hurrying too much, although it is said that they are never late.
'''The Den'''[[<<]]
Little is known about the Den, although for most what is known is enough. It is the home of pirates and criminals and those who reject the mores of society and choose to take from others rather than to work for a living. It is, for all the disesteem is has in the eyes of many, not a small place; piracy and crime do pay – for some – and the prospect of easy wealth is always appealing to some. The pirate captains are all as different from each other as they are from ordinary folk; some are bloodthirsty scourges, others are dashing rogues, yet others are cautious opportunists. Piracy, while the most well-known of the Den’s trades is not the only one. All manner of illicit goods and services are available and some, shunning the Druid’s schedules of prices, even come there to deal with smugglers and black-marketeers. The reach of the Den is hard to determine, pirates sail everywhere but rarely give much warning and it is said that it is a rare captain lacks both ears and eyes in every one of the Britannia’s major ports. The Den has its own council, an unpredictable alliance of captains and those who meet their needs while ashore, but the other city-states reject their envoys and refuse to treat them as equals. The folk of the Den are said to be black-hearted and cruel, but most who live their lives ashore will never meet even one of them.
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!!Geography
'''B'''ritannia is the name of the principal landmass of this land, but ‘Britannian’ is also used to describe a member of this culture regardless of whether they are mainlanders or islanders. Explorers have travelled to the north, the east and west, and the south, and have encountered seas of dangerous ice, trackless seas, and islands with strange ruins, respectively. Rarely, a ship of an unusual type will be sighted on the southern seas, but no Britannian has ever met these mysterious mariners. To all intents and purposes the Britannians are alone in their world.
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'''B'''ritannia is the name of the principal landmass of this land, but ‘Britannian’ is also used to describe a member of this culture regardless of whether they are mainlanders or islanders. Explorers have travelled to the north, the east and west, and the south, and have encountered seas of dangerous ice, trackless seas, and islands with strange ruins, respectively. Rarely, a ship of an unusual type will be sighted on the southern seas, but no Britannian has ever met these mysterious mariners. To all intents and purposes the Britannians are alone in their world.
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Page last modified on April 20, 2007, at 05:32 PM