PseudoBritannia.BritanniaPeople History
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Trinsic is a large coastal city with a thriving port and trade located on the Isle of Deeds, a large island off the bottom tip of Britannia. The city is involved in a great deal of trade, and has extremely productive shipyards which provide the merchant vessels used to transport goods between cities and the warships that are used to protect the trade lanes from the threat of piracy. Trinsic is also home to the Society of Honour, which maintains its headquarters there in accordance with Royal Decree. The name Trinsic refers, properly, to only the walled city itself however the name is also often used when speaking about the city-state composed of Trinsic proper and its client communities on the Isle of Deeds.
The city-state of Trinsic is governed by the Council of Five. This governing body is made up of individuals who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor would be voted on in the same way for a death or normal retirement. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law. It is normally the case that some of the Councillors are members of the Society of Honour, occassionally as few as one, but sometimes as many as three; there is no requirement for this to be the case, but it tends to occur.
Trinsic is defended by both a standing army and a well-trained citizen's militia. The standing force is fairly small but highly professional and fights as infantry, although there are small detachments of cavalry that are used for tasks requiring greater mobility. The citizen's militia is well patronised by the city-state's aristocrats who supplement Council funding in an effort to outdo each other in civic responsibility. Typically these militia companies drill once a week, with multiple unit drills occurring once a month. Nearly every citizen spends some time as part of a militia company at some point. Each militia company has a specialisation - either concentrating on archery or some form of polearm, in particular the popular halberd. Trinsic's military prowess is demonstrated mostly in its navy. The city-state possesses the largest, and most experienced fleet of warships in Britannia due to its high level of commitment to the Society of Honour's anti-piracy patrols. The bulk of Trinsic's professional military manpower is devoted to the fleets and a sizeable contingent of marines, armed sailors who crew the warships of the city-state, is available to supplement the other defensive forces in times of great need. Although less well-drilled in open engagements, these marines are frequently highly motivated, well-trained in melee and archery, and skilled in smaller fights, such as those that can take place between ships at sea.
In addition the the forces of the city-state itself, Trinsic could presumably call upon the military arm of the Society of Honour, should there be a great threat to the city. The Society maintains a reasonable force of armed men and women at various sites around the Isle of Deeds, on ships, or elsewhere in Britannia and although they are not accustomed to major battles, their level of skill and dedication tends to surpass all but the most capable soldier. The Society of Honour also boasts some of the most puissant combatants in all of Britannia, champions who are well versed in magic useful in military pursuits. Much of the Society's military is at sea, with the Society's anti-piracy patrols or in communities around Britannia.
The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication to personal virtue and excellence. The people are friendly, civil, and generous, but they expect their generosity to be used by the recipients to become self-sufficient and to pass on the generosity to others. They are proud to be civil and to rise above the pettiness of lesser, uncivil people, and behave in a manner befitting good, civilized people. Fashions tend to be subdued, simple and clean, with quality and cleanliness of the clothing to be striven for, rather than the extravagant and gaudy. Hygiene is an important thing, and people are expected to keep themselves clean and sanitary, and Trinsic has dedicated facilities and personnel to keep the city clean; often those who trangress against the public order are employed to ensure this in expiation of their misdeeds.
Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds come down in large numbers in the late summer and autumn, before passing farther south, and providing a seasonal supply of game bird, in addition to the local game and livestock.
Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honour, guarding the namesake of the city, Swordhold, which holds the sword of the King. The Council of Swordhold runs the city, and is composed entirely of members of the Shining Path, giving it a noticeable slant compared to the rest of Trinsic. The Council of Swordhold is technically on par with the Council of Trinsic, and both are subordinate to the Council of Five, but in reality, the two city councils frequently attempt to leverage their respective clouts to gain advantage when disagreements arise.
!!!Avalon
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!!!Moonglow
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!!!Minoc
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!!!Yew
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!!!Vesper
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!!!Magincia
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!!!Spiritwood
Useless hicks.
!!!The Den
Bunch of dirty pirate bastards.
!!!Skara Brae
Crazy Necromancers.
!!!Jhelom
''The Great Walled City'', as Jhelom is sometimes known, is renowned for fine horses, valiant warriors, and its massive stone walls. Though most of the major cities have had fortifications in their history, few are as ancient or have remained as grand as Jhelom's. The construction of the characteristic granite walls began long before the before the time of the king. Many large slabs still bear the mark of the masons who shaped the stones from ancient quarries. Constructed from solid granite imported from ancient quarries in the Serpent's Spine mountains, the reflection off the stone lends the city a reddish glow at sunset and dawn. The walls are also magically enhanced to both preserve the fortifications and repel invaders.
The city itself is situated on raised land surrounded by the fertile coastal plain of southwestern Britannia. Most of the land has been developed into farm and grazeland, of which the majority is owned by the nobles who reside within the city proper.
Horses are an important part of the Jhelhomian culture, and horses from the Great City are commonly regarded as the finest in the land. There is a distinct difference between those who ride and those who walk.
Though the charter of the city is egalitarian in nature, the day-to-day politics revolve around the lords and ladies, who are referred to as princes and princesses. These nobles are recognized by their wealth and by their large groups of armed retainers, and possess the largest say in the decisions of the city. In spite of the grandeur of the city, there is a schism between the upper and lower classes. Some argue that only a certain part of society, the wealthy, has a valid voice in city policy. Counter-arguments state that only those who deserve a say should have it, and those who possess merit can attain status.
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. The upper classes tend to wear armor and badges of valor, while the lower classes wear attire that relates to their craft. Jhelomians also tend to have light-colored hair.
Jhelom is the only city other than Trinsic or the Den to maintain its own warships, but the terms of its agreement with Trinsic keep the Navy small, and it can only defend the immediate port, and cannot effectively patrol the seas around the port or pursue pirates attacking nearby. This requires them to rely on the Trinsic Navy for support in fending off pirates attacking ships coming to and from the port, an unpopular situation in prideful Jhelom. Due to the lesser amount of Trinsic Naval ships in the area, Jhelom suffers a disproportionate burden of pirate attacks, which they are keenly aware of.
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The Society of Honor maintains its own seperate infantry and cavalry, as well as some ships, and conducts joint operations with the regular Trinsic military against pirates. Although
''I imagined that Trinsic's army was a small "professional" core, with a lot of citizen militia. This tends to be
The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication
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In addition the the forces of the city-state itself, Trinsic could presumably call upon the military arm of the Society of Honour, should there be a great threat to the city. The Society maintains a reasonable force of armed men and women at various sites around the Isle of Deeds, on ships, or elsewhere in Britannia and although they are not accustomed to major battles, their level of skill and dedication tends to surpass all but the most capable soldier. The Society of Honour also boasts some of the most puissant combatants in all of Britannia, champions who are well versed in magic useful in military pursuits. Much of the Society's military is at sea, with the Society's anti-piracy patrols or in communities around Britannia.
The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication to personal virtue and excellence. The people are friendly, civil, and generous, but they expect their generosity to be used by the recipients to become self-sufficient and to pass on the generosity to others. They are proud to be civil and to rise above the pettiness of lesser, uncivil people, and behave in a manner befitting good, civilized people. Fashions tend to be subdued, simple and clean, with quality and cleanliness of the clothing to be striven for, rather than the extravagant and gaudy. Hygiene is an important thing, and people are expected to keep themselves clean and sanitary, and Trinsic has dedicated facilities and personnel to keep the city clean; often those who trangress against the public order are employed to ensure this in expiation of their misdeeds.
The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication to personal virtue and excellence. The people are friendly, civil, and generous, but they expect their generosity to be used by the recipients to become self-sufficient and to pass on the generosity to others. They are proud to be civil and to rise above the pettiness of lesser, uncivil people, and behave in a manner befitting good, civilized people. Fashions tend to be subdued, simple and clean, with quality and cleanliness of the clothing to be striven for, rather than the extravagant and gaudy. Hygiene is an important thing, and people are expected to keep themselves clean and sanitary, and Trinsic has dedicated facilities and personnel to keep the city clean; often those who trangress against the public order are employed to ensure this in expiation of their misdeeds.
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honor, guarding the namesake of the city, Swordhold, which holds the sword of the King. The Council of Swordhold runs the city, and is composed entirely of members of the Shining Path, giving it a noticeable slant compared to the rest of Trinsic. The Council of Swordhold is technically on par with the Council of Trinsic, and both are subordinate to the Council of Five, but in reality, the two city councils frequently attempt to leverage their respective clouts to gain advantage when disagreements arise.
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honour, guarding the namesake of the city, Swordhold, which holds the sword of the King. The Council of Swordhold runs the city, and is composed entirely of members of the Shining Path, giving it a noticeable slant compared to the rest of Trinsic. The Council of Swordhold is technically on par with the Council of Trinsic, and both are subordinate to the Council of Five, but in reality, the two city councils frequently attempt to leverage their respective clouts to gain advantage when disagreements arise.
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Trinsic is a large coastal city with a thriving port and trade located on the large island off the bottom tip of Britannia. They are involved in a great deal of trade, and produce more ships than any other location, using them to transport goods between cities, as well as maintaining a Naval force that patrols the seas and escorts ships, fighting off pirates. Trinsic is also home to the Society of Honor, which has its headquarters there.
Trinsic and it's territory and fleets are governed by the Council of Five, who are appointedto the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor would be voted on in the same way for a death or normal retirement. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law.
Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range fromthe dedicated soldiers of nobles or the guardsmen of watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and most coastal cities have a small detachment of Marines and Naval ships, except Jhelom, which spurns the offer, and maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
Trinsic and it's territory and fleets are governed by the Council of Five, who are appointed
Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from
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Trinsic is a large coastal city with a thriving port and trade located on the Isle of Deeds, a large island off the bottom tip of Britannia. The city is involved in a great deal of trade, and has extremely productive shipyards which provide the merchant vessels used to transport goods between cities and the warships that are used to protect the trade lanes from the threat of piracy. Trinsic is also home to the Society of Honour, which maintains its headquarters there in accordance with Royal Decree. The name Trinsic refers, properly, to only the walled city itself however the name is also often used when speaking about the city-state composed of Trinsic proper and its client communities on the Isle of Deeds.
The city-state of Trinsic is governed by the Council of Five. This governing body is made up of individuals who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor would be voted on in the same way for a death or normal retirement. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law. It is normally the case that some of the Councillors are members of the Society of Honour, occassionally as few as one, but sometimes as many as three; there is no requirement for this to be the case, but it tends to occur.
Trinsic is defended by both a standing army and a well-trained citizen's militia. The standing force is fairly small but highly professional and fights as infantry, although there are small detachments of cavalry that are used for tasks requiring greater mobility. The citizen's militia is well patronised by the city-state's aristocrats who supplement Council funding in an effort to outdo each other in civic responsibility. Typically these militia companies drill once a week, with multiple unit drills occurring once a month. Nearly every citizen spends some time as part of a militia company at some point. Each militia company has a specialisation - either concentrating on archery or some form of polearm, in particular the popular halberd. Trinsic's military prowess is demonstrated mostly in its navy. The city-state possesses the largest, and most experienced fleet of warships in Britannia due to its high level of commitment to the Society of Honour's anti-piracy patrols. The bulk of Trinsic's professional military manpower is devoted to the fleets and a sizeable contingent of marines, armed sailors who crew the warships of the city-state, is available to supplement the other defensive forces in times of great need. Although less well-drilled in open engagements, these marines are frequently highly motivated, well-trained in melee and archery, and skilled in smaller fights, such as those that can take place between ships at sea.
The city-state of Trinsic is governed by the Council of Five. This governing body is made up of individuals who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor would be voted on in the same way for a death or normal retirement. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law. It is normally the case that some of the Councillors are members of the Society of Honour, occassionally as few as one, but sometimes as many as three; there is no requirement for this to be the case, but it tends to occur.
Trinsic is defended by both a standing army and a well-trained citizen's militia. The standing force is fairly small but highly professional and fights as infantry, although there are small detachments of cavalry that are used for tasks requiring greater mobility. The citizen's militia is well patronised by the city-state's aristocrats who supplement Council funding in an effort to outdo each other in civic responsibility. Typically these militia companies drill once a week, with multiple unit drills occurring once a month. Nearly every citizen spends some time as part of a militia company at some point. Each militia company has a specialisation - either concentrating on archery or some form of polearm, in particular the popular halberd. Trinsic's military prowess is demonstrated mostly in its navy. The city-state possesses the largest, and most experienced fleet of warships in Britannia due to its high level of commitment to the Society of Honour's anti-piracy patrols. The bulk of Trinsic's professional military manpower is devoted to the fleets and a sizeable contingent of marines, armed sailors who crew the warships of the city-state, is available to supplement the other defensive forces in times of great need. Although less well-drilled in open engagements, these marines are frequently highly motivated, well-trained in melee and archery, and skilled in smaller fights, such as those that can take place between ships at sea.
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A compilation of the broad cultural groups of PseudoBritannia.
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A compilation of the broad cultural groups of Britannia.
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The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. The upper classes tend to wear armor and badges of valor, while the lower classes wear attire that relates to their craft. Jhelomians also tend to have light-colored hair.
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The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. The upper classes tend to wear armor and badges of valor, while the lower classes wear attire that relates to their craft. Jhelomians also tend to have light-colored hair.
Jhelom is the only city other than Trinsic or the Den to maintain its own warships, but the terms of its agreement with Trinsic keep the Navy small, and it can only defend the immediate port, and cannot effectively patrol the seas around the port or pursue pirates attacking nearby. This requires them to rely on the Trinsic Navy for support in fending off pirates attacking ships coming to and from the port, an unpopular situation in prideful Jhelom. Due to the lesser amount of Trinsic Naval ships in the area, Jhelom suffers a disproportionate burden of pirate attacks, which they are keenly aware of.
Jhelom is the only city other than Trinsic or the Den to maintain its own warships, but the terms of its agreement with Trinsic keep the Navy small, and it can only defend the immediate port, and cannot effectively patrol the seas around the port or pursue pirates attacking nearby. This requires them to rely on the Trinsic Navy for support in fending off pirates attacking ships coming to and from the port, an unpopular situation in prideful Jhelom. Due to the lesser amount of Trinsic Naval ships in the area, Jhelom suffers a disproportionate burden of pirate attacks, which they are keenly aware of.
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honor, guarding the namesake of the city, Swordhold, which holds the sword of the King. The Council of Swordhold is
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honor, guarding the namesake of the city, Swordhold, which holds the sword of the King. The Council of Swordhold runs the city, and is composed entirely of members of the Shining Path, giving it a noticeable slant compared to the rest of Trinsic. The Council of Swordhold is technically on par with the Council of Trinsic, and both are subordinate to the Council of Five, but in reality, the two city councils frequently attempt to leverage their respective clouts to gain advantage when disagreements arise.
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honor
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honor, guarding the namesake of the city, Swordhold, which holds the sword of the King. The Council of Swordhold is
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Swordhold, the other sizable city on the island, is also home to the noted Shining Path branch of the Society of Honor
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The Society of Honor maintains its own seperate infantry and cavalry, as well as some ships, and conducts joint operations with the regular Trinsic military against pirates. Although the Paladins work with other societies, and deploy small forces around Britannia to assist local militias across the land, and root out bandits, goblin incursions, and other problems, their is some confusion of the Paladins with Trinsic's standing military.
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The Society of Honor maintains its own seperate infantry and cavalry, as well as some ships, and conducts joint operations with the regular Trinsic military against pirates. Although the Paladins work with other societies, and deploy small forces around Britannia to assist local militias across the land, and root out bandits, goblin incursions, and other problems, there is some confusion of the Paladins with Trinsic's standing military.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers of nobles or the guardsmen of watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and most coastal cities have a small detachment of Marines and Naval ships, except Jhelom, which spurns the offer, and which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers of nobles or the guardsmen of watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and most coastal cities have a small detachment of Marines and Naval ships, except Jhelom, which spurns the offer, and maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers of nobles or the guardsmen of watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers of nobles or the guardsmen of watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and most coastal cities have a small detachment of Marines and Naval ships, except Jhelom, which spurns the offer, and which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers or guardsmen for nobles or watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers of nobles or the guardsmen of watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militia, which can range from the dedicated soldiers or guardsmen for nobles or watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militias, which can range from the dedicated soldiers or guardsmen for nobles or watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militia, which can range from the dedicated soldiers or guardsmen for nobles or watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are relatively small, as the bulk of Trinsic's military is in it's Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic maintains an infantry and cavalry, and most communities have their own local militia, which can range from the dedicated soldiers or guardsmen for nobles or watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are larger than one would expect for a unified island, but are a relatively small portion of the military, as the majority of Trinsic's military is in its Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds come down in large numbers in the late summer and autumn, passing farther south, and providing a seasonal supply of game bird, in addition to the local game and livestock.
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Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds come down in large numbers in the late summer and autumn, before passing farther south, and providing a seasonal supply of game bird, in addition to the local game and livestock.
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''The Great Walled City'', as Jhelom is sometimes known, is renowned for fine horses, valiant warriors, and its massive stone walls.
Though most of the major cities have had fortifications in their history, few are as ancient or have remained as grand as Jhelom's. The construction of the characteristic granite walls began long before the before the time of the king. Many large slabs still bear the mark of the masons who shaped the stones from ancient quarries. Constructed from solid granite imported from ancient quarries in the Serpent's Spine mountains, the reflection off the stone lends the city a reddish glow at sunset and dawn. The walls are also magically enhanced to both preserve the fortifications and repel invaders.
Though most of the major cities have had fortifications in their history, few are as ancient or have remained as grand as Jhelom's. The construction of the characteristic granite walls began long before the before the time of the king. Many large slabs still bear the mark of the masons who shaped the stones from ancient quarries. Constructed from solid granite imported from ancient quarries in the Serpent's Spine mountains, the reflection off the stone lends the city a reddish glow at sunset and dawn. The walls are also magically enhanced to both preserve the fortifications and repel invaders.
to:
''The Great Walled City'', as Jhelom is sometimes known, is renowned for fine horses, valiant warriors, and its massive stone walls. Though most of the major cities have had fortifications in their history, few are as ancient or have remained as grand as Jhelom's. The construction of the characteristic granite walls began long before the before the time of the king. Many large slabs still bear the mark of the masons who shaped the stones from ancient quarries. Constructed from solid granite imported from ancient quarries in the Serpent's Spine mountains, the reflection off the stone lends the city a reddish glow at sunset and dawn. The walls are also magically enhanced to both preserve the fortifications and repel invaders.
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Though the charter of the city is egalitan in nature, the day-to-day politics revolve around the lords and ladies, who are referred to as princes and princesses. These nobles are recognized by their wealth and by their large groups of armed retainers, and possess the largest say in the decisions of the city.
Some argue that only a certain partof society, the wealthy, has a valid voice in city policy. Counter-arguments state that only those who deserve a say should have it, and those who possess merit can attain status.
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. Armor and badges of valor are common dress in the city. Also, a large proportion of Jhelomians also have light-colored hair.
Some argue that only a certain part
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal
to:
Though the charter of the city is egalitarian in nature, the day-to-day politics revolve around the lords and ladies, who are referred to as princes and princesses. These nobles are recognized by their wealth and by their large groups of armed retainers, and possess the largest say in the decisions of the city. In spite of the grandeur of the city, there is a schism between the upper and lower classes. Some argue that only a certain part of society, the wealthy, has a valid voice in city policy. Counter-arguments state that only those who deserve a say should have it, and those who possess merit can attain status.
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. The upper classes tend to wear armor and badges of valor, while the lower classes wear attire that relates to their craft. Jhelomians also tend to have light-colored hair.
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. The upper classes tend to wear armor and badges of valor, while the lower classes wear attire that relates to their craft. Jhelomians also tend to have light-colored hair.
Changed lines 61-73 from:
to:
''The Great Walled City'', as Jhelom is sometimes known, is renowned for fine horses, valiant warriors, and its massive stone walls.
Though most of the major cities have had fortifications in their history, few are as ancient or have remained as grand as Jhelom's. The construction of the characteristic granite walls began long before the before the time of the king. Many large slabs still bear the mark of the masons who shaped the stones from ancient quarries. Constructed from solid granite imported from ancient quarries in the Serpent's Spine mountains, the reflection off the stone lends the city a reddish glow at sunset and dawn. The walls are also magically enhanced to both preserve the fortifications and repel invaders.
The city itself is situated on raised land surrounded by the fertile coastal plain of southwestern Britannia. Most of the land has been developed into farm and grazeland, of which the majority is owned by the nobles who reside within the city proper.
Horses are an important part of the Jhelhomian culture, and horses from the Great City are commonly regarded as the finest in the land. There is a distinct difference between those who ride and those who walk.
Though the charter of the city is egalitan in nature, the day-to-day politics revolve around the lords and ladies, who are referred to as princes and princesses. These nobles are recognized by their wealth and by their large groups of armed retainers, and possess the largest say in the decisions of the city.
Some argue that only a certain part of society, the wealthy, has a valid voice in city policy. Counter-arguments state that only those who deserve a say should have it, and those who possess merit can attain status.
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. Armor and badges of valor are common dress in the city. Also, a large proportion of Jhelomians also have light-colored hair.
Though most of the major cities have had fortifications in their history, few are as ancient or have remained as grand as Jhelom's. The construction of the characteristic granite walls began long before the before the time of the king. Many large slabs still bear the mark of the masons who shaped the stones from ancient quarries. Constructed from solid granite imported from ancient quarries in the Serpent's Spine mountains, the reflection off the stone lends the city a reddish glow at sunset and dawn. The walls are also magically enhanced to both preserve the fortifications and repel invaders.
The city itself is situated on raised land surrounded by the fertile coastal plain of southwestern Britannia. Most of the land has been developed into farm and grazeland, of which the majority is owned by the nobles who reside within the city proper.
Horses are an important part of the Jhelhomian culture, and horses from the Great City are commonly regarded as the finest in the land. There is a distinct difference between those who ride and those who walk.
Though the charter of the city is egalitan in nature, the day-to-day politics revolve around the lords and ladies, who are referred to as princes and princesses. These nobles are recognized by their wealth and by their large groups of armed retainers, and possess the largest say in the decisions of the city.
Some argue that only a certain part of society, the wealthy, has a valid voice in city policy. Counter-arguments state that only those who deserve a say should have it, and those who possess merit can attain status.
The people of Jhelom tend to be valiant, proud, and straight-forward. Boasting of one's skill is not uncommon; rather, it is almost expected in some circumstances, as they place a great deal of value on martial prowess. Armor and badges of valor are common dress in the city. Also, a large proportion of Jhelomians also have light-colored hair.
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Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
to:
Trinsic maintains an infantry and cavalry, and most communities have their own local militia, which can range from the dedicated soldiers or guardsmen for nobles or watches to the informal and rather ad-hoc groups in small villages who only take up arms when a specific need arises. The ground forces are relatively small, as the bulk of Trinsic's military is in it's Navy. The Trinsic Navy is the only one to speak of in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and Naval ships, except Jhelom, which maintains a small number of warships of its own to guard the port. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
The Society of Honor maintains its own seperate infantry and cavalry, as well as some ships, and conducts joint operations with the regular Trinsic military against pirates. Although the Paladins work with other societies, and deploy small forces around Britannia to assist local militias across the land, and root out bandits, goblin incursions, and other problems, their is some confusion of the Paladins with Trinsic's standing military.
The Society of Honor maintains its own seperate infantry and cavalry, as well as some ships, and conducts joint operations with the regular Trinsic military against pirates. Although the Paladins work with other societies, and deploy small forces around Britannia to assist local militias across the land, and root out bandits, goblin incursions, and other problems, their is some confusion of the Paladins with Trinsic's standing military.
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Trinsic and it's territory and fleets are governed by the Council of Five, who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law.
The Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
The
to:
Trinsic and it's territory and fleets are governed by the Council of Five, who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor would be voted on in the same way for a death or normal retirement. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law.
Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
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Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds often come down in the autumn, providing a seasonal supply of game bird, in addition to the local game and livestock.
to:
Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds come down in large numbers in the late summer and autumn, passing farther south, and providing a seasonal supply of game bird, in addition to the local game and livestock.
December 18, 2006, at 11:41 AM
by - some trinsic comments
Added lines 15-16:
''I imagined that Trinsic's army was a small "professional" core, with a lot of citizen militia. This tends to be the pattern in Britannia, although I suspect that the citizen militia is larger and better drilled and that the core of "professionals" is larger. Emphasis is probably on ship-to-ship and small unit operations rather than set-piece battles (which have not really happened for several centuries). The Society of Honour is *technically* a separate paramilitary force although often their individual members are much more capable than individual soldiers. Despite foreign perceptions, there is some separation of command.''
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to:
Bunch of dirty pirate bastards.
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to:
Crazy Necromancers.
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to:
Bunch of fruity wannabe toughguys.
Changed lines 17-18 from:
Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds often come down in the autumn, providing a seasonal supply of game bird.
to:
Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds often come down in the autumn, providing a seasonal supply of game bird, in addition to the local game and livestock.
Added lines 17-18:
Trinsic cuisine has an abundance of seafood, and the seas around Trinsic provide this in great quantity. Trinsic also makes excellent breads and pastries, and a popular import, along with lumber, is honey from Spirthold. Migratory birds often come down in the autumn, providing a seasonal supply of game bird.
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The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication to personal virtue and excellence. The people are friendly, civil, and generous, but they expect their generousity to be used by the recipients to become self-sufficient and to pass on the generousity to others. Their
to:
The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication to personal virtue and excellence. The people are friendly, civil, and generous, but they expect their generousity to be used by the recipients to become self-sufficient and to pass on the generousity to others. They are proud to be civil and to rise above the pettiness of lesser, uncivil people, and behave in a manner befitting good, civilized people. Fashions tend to be subdued, simple and clean, with quality and cleanliness of the clothing to be strived for, rather than the extravagant and gaudy. Hygiene is an important thing, and people are expected to keep themselves clean and sanitary, and Trinsic has dedicated facilities and personnel to keep the city clean.
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to:
The culture of Trinsic is a diligent, hardworking people, with bustling and prosperous commerce and dedication to personal virtue and excellence. The people are friendly, civil, and generous, but they expect their generousity to be used by the recipients to become self-sufficient and to pass on the generousity to others. Their
Changed lines 13-14 from:
The Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch.
to:
The Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch. The primary threat the Navy faces in modern times are pirate ships from The Den, which seize and rob ships and their cargo, as well as harrass and skirmish with Naval vessels.
Added lines 13-14:
The Trinsic has a relatively large infantry for an island, but the largest portion of it's military is in it's Navy, and in both cases they are maintained and trained by the Society of Honor. The Trinsic Navy is the only one in Britannia, and Trinsic also maintains the force of Marines, and each coastal city has a small detachment of Marines and ships as part of their local Society of Honor branch.
Changed lines 9-10 from:
Trinsic is a large coastal city with a thriving port and trade located on the large island off the bottom tip of Britannia.
to:
Trinsic is a large coastal city with a thriving port and trade located on the large island off the bottom tip of Britannia. They are involved in a great deal of trade, and produce more ships than any other location, using them to transport goods between cities, as well as maintaining a Naval force that patrols the seas and escorts ships, fighting off pirates. Trinsic is also home to the Society of Honor, which has its headquarters there.
Trinsic and it's territory and fleets are governed by the Council of Five, who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law.
Trinsic and it's territory and fleets are governed by the Council of Five, who are appointed to the council when a previous member dies or retires, by vote within the council. The members are ranked by seniority, but all are considered equal except the First among the Council, who is considered the final authority in decisions made by the council. Any member of the Council, including the First can be retired by the others in a unanimous vote of the other four members, and then a new councilor. The council deals with the governing bodies of other cities and directs commerce, taxation, the military, as well as oversees the lesser governing bodies of towns in the Trinsic territory, according to the standards of common Britannian law.
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Trinsic is a large coastal city with a thriving port and trade located on the large island off the bottom tip of Britannia.
!!!Avalon
!!!Avalon
Deleted lines 14-17:
TEXT GOES HERE
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!!Trinsic
to:
!!!Trinsic
Changed lines 11-12 from:
!!Avalon
to:
!!!Avalon
Changed lines 15-16 from:
!!Moonglow
to:
!!!Moonglow
Changed lines 19-20 from:
!!Minoc
to:
!!!Minoc
Changed lines 23-24 from:
!!Yew
to:
!!!Yew
Changed lines 27-28 from:
!!Vesper
to:
!!!Vesper
Changed lines 31-32 from:
!!Magincia
to:
!!!Magincia
Changed lines 35-36 from:
!!Spiritwood
to:
!!!Spiritwood
Changed lines 39-40 from:
!!Skara Brae
to:
!!!Skara Brae
Changed lines 43-44 from:
!!Jhelom
to:
!!!Jhelom
Changed lines 1-3 from:
!!People of Britannia
A compilation ofwho the party has met, and/or a who's who of the Britannian universe. This will eventually be organized by region. And important people will get their own pages. Except for those LaRoche jerks who are boring and disinteresting.
A compilation of
to:
!Peoples of Britannia
A compilation of the broad cultural groups of PseudoBritannia.
A compilation of the broad cultural groups of PseudoBritannia.
Changed lines 6-38 from:
'''Lord Aidan Chanseth''' of Blackwood Vale near Spirithold, the disrepectful scion of an ancient line (or is he...?).
'''The Umber Hulk''' of mines and tunnels, all he wanted was a Pepsi (or did he...?).
'''Geoff''', of Avalon, a barkeeper at the Adventurers' Guild who is frequently enthusiastic and sometimes useful.
'''Master Gerson''', of Avalon, a jeweller and guildsman who is highly reputed for his skill as well as his extremely precise sense of fairness and scrupulous attention to detail.
'''Prioress Helita''', of Avalon, the leader of the Order of Swordhold's priory in Avalon; she has a reputation for being a no-nonsense leader, but always ensures that her fellow monks have a good supply of useful sundries for men and women of affairs.
'''Ismene''', of Avalon, a pretty young-looking woman with braided dark hair, an elegant blue and white dress, and a lot of silver jewellery who is staying at the Adventurers' Guild - a magician from Moonglow and former student of Master Kell.
'''Lime the Finder''' of Avalon, a dragoman and skillful piper as well as a friend to many travellers who find themselves within the walls of Avalon.
'''Pascal''', of Avalon, a well-dressed magician from Moonglow who has rubbed people the wrong way; a former student of Master Kell.
'''High Speaker Procias''' of Skara Brae, the leader and patron of a group of magicians and priests who attend an important temple in Skara Brae.
'''Radha''' a.k.a. Mysterious Voice Lady, who was plotting something in an upstairs room at the Green Jug in Avalon.
'''Susanna the Lorist''', of Avalon, originally from Glitterwater near Yew and also sometimes known by that less prestigious cognomen; a somewhat 'busy' Green Apple monk at the Univeristy of Avalon who specialises in the history of the Avalon region and who has a professional disdain for the archaeological practices of the Society of Sacrifice.
'''Tessa Collier''', of Avalon, Yorick of Silverton's goldsmith and banker; as yet unmet, but apparently able to cash cheques.
'''Wykeham''' of Avalon, a magician and purveyor of materia magica; he, and his raven companion '''Jaffers''', maintain "Wykeham's Materials" on the Street of Wands in the great city.
'''Yorick''' of Silverton, a wealthy trader and owner of many chandleries in that city; richly compensated the heroes for rescuing his neice and the other caravan survivors from the ogre brigands, also has a nice house and a magical pitcher.
'''[[#suraliha]][[PseudoBritannia.'Suraliha | Suraliha]]''', the brave swordswoman and Seeker from a monastery high in the Shielding Range
'''[[#valicus]][[PseudoBritannia.Valicus Hunter | Valicus Hunter]]''', the wise magician trained by the mysterious Speakers of Skara Brae.
to:
!!Trinsic
TEXT GOES HERE
!!Avalon
TEXT GOES HERE
!!Moonglow
TEXT GOES HERE
!!Minoc
TEXT GOES HERE
!!Yew
TEXT GOES HERE
!!Vesper
TEXT GOES HERE
!!Magincia
TEXT GOES HERE
!!Spiritwood
TEXT GOES HERE
!!Skara Brae
TEXT GOES HERE
!!Jhelom
TEXT GOES HERE
TEXT GOES HERE
!!Avalon
TEXT GOES HERE
!!Moonglow
TEXT GOES HERE
!!Minoc
TEXT GOES HERE
!!Yew
TEXT GOES HERE
!!Vesper
TEXT GOES HERE
!!Magincia
TEXT GOES HERE
!!Spiritwood
TEXT GOES HERE
!!Skara Brae
TEXT GOES HERE
!!Jhelom
TEXT GOES HERE
Changed lines 2-3 from:
A compilation of who the party has met, and/or a who's who of the Britannian universe.
to:
A compilation of who the party has met, and/or a who's who of the Britannian universe. This will eventually be organized by region. And important people will get their own pages. Except for those LaRoche jerks who are boring and disinteresting.
Added lines 1-37:
!!People of Britannia
A compilation of who the party has met, and/or a who's who of the Britannian universe.
----
'''[[PseudoBritannia.LaRoche|LaRoche]]''', of Trinsic. An influential family mainly from Trinsic, with some members in other parts of the world.
'''Lord Aidan Chanseth''' of Blackwood Vale near Spirithold, the disrepectful scion of an ancient line (or is he...?).
'''The Umber Hulk''' of mines and tunnels, all he wanted was a Pepsi (or did he...?).
'''Geoff''', of Avalon, a barkeeper at the Adventurers' Guild who is frequently enthusiastic and sometimes useful.
'''Master Gerson''', of Avalon, a jeweller and guildsman who is highly reputed for his skill as well as his extremely precise sense of fairness and scrupulous attention to detail.
'''Prioress Helita''', of Avalon, the leader of the Order of Swordhold's priory in Avalon; she has a reputation for being a no-nonsense leader, but always ensures that her fellow monks have a good supply of useful sundries for men and women of affairs.
'''Ismene''', of Avalon, a pretty young-looking woman with braided dark hair, an elegant blue and white dress, and a lot of silver jewellery who is staying at the Adventurers' Guild - a magician from Moonglow and former student of Master Kell.
'''Lime the Finder''' of Avalon, a dragoman and skillful piper as well as a friend to many travellers who find themselves within the walls of Avalon.
'''Pascal''', of Avalon, a well-dressed magician from Moonglow who has rubbed people the wrong way; a former student of Master Kell.
'''High Speaker Procias''' of Skara Brae, the leader and patron of a group of magicians and priests who attend an important temple in Skara Brae.
'''Radha''' a.k.a. Mysterious Voice Lady, who was plotting something in an upstairs room at the Green Jug in Avalon.
'''Susanna the Lorist''', of Avalon, originally from Glitterwater near Yew and also sometimes known by that less prestigious cognomen; a somewhat 'busy' Green Apple monk at the Univeristy of Avalon who specialises in the history of the Avalon region and who has a professional disdain for the archaeological practices of the Society of Sacrifice.
'''Tessa Collier''', of Avalon, Yorick of Silverton's goldsmith and banker; as yet unmet, but apparently able to cash cheques.
'''Wykeham''' of Avalon, a magician and purveyor of materia magica; he, and his raven companion '''Jaffers''', maintain "Wykeham's Materials" on the Street of Wands in the great city.
'''Yorick''' of Silverton, a wealthy trader and owner of many chandleries in that city; richly compensated the heroes for rescuing his neice and the other caravan survivors from the ogre brigands, also has a nice house and a magical pitcher.
'''[[#suraliha]][[PseudoBritannia.'Suraliha | Suraliha]]''', the brave swordswoman and Seeker from a monastery high in the Shielding Range
'''[[#valicus]][[PseudoBritannia.Valicus Hunter | Valicus Hunter]]''', the wise magician trained by the mysterious Speakers of Skara Brae.
A compilation of who the party has met, and/or a who's who of the Britannian universe.
----
'''[[PseudoBritannia.LaRoche|LaRoche]]''', of Trinsic. An influential family mainly from Trinsic, with some members in other parts of the world.
'''Lord Aidan Chanseth''' of Blackwood Vale near Spirithold, the disrepectful scion of an ancient line (or is he...?).
'''The Umber Hulk''' of mines and tunnels, all he wanted was a Pepsi (or did he...?).
'''Geoff''', of Avalon, a barkeeper at the Adventurers' Guild who is frequently enthusiastic and sometimes useful.
'''Master Gerson''', of Avalon, a jeweller and guildsman who is highly reputed for his skill as well as his extremely precise sense of fairness and scrupulous attention to detail.
'''Prioress Helita''', of Avalon, the leader of the Order of Swordhold's priory in Avalon; she has a reputation for being a no-nonsense leader, but always ensures that her fellow monks have a good supply of useful sundries for men and women of affairs.
'''Ismene''', of Avalon, a pretty young-looking woman with braided dark hair, an elegant blue and white dress, and a lot of silver jewellery who is staying at the Adventurers' Guild - a magician from Moonglow and former student of Master Kell.
'''Lime the Finder''' of Avalon, a dragoman and skillful piper as well as a friend to many travellers who find themselves within the walls of Avalon.
'''Pascal''', of Avalon, a well-dressed magician from Moonglow who has rubbed people the wrong way; a former student of Master Kell.
'''High Speaker Procias''' of Skara Brae, the leader and patron of a group of magicians and priests who attend an important temple in Skara Brae.
'''Radha''' a.k.a. Mysterious Voice Lady, who was plotting something in an upstairs room at the Green Jug in Avalon.
'''Susanna the Lorist''', of Avalon, originally from Glitterwater near Yew and also sometimes known by that less prestigious cognomen; a somewhat 'busy' Green Apple monk at the Univeristy of Avalon who specialises in the history of the Avalon region and who has a professional disdain for the archaeological practices of the Society of Sacrifice.
'''Tessa Collier''', of Avalon, Yorick of Silverton's goldsmith and banker; as yet unmet, but apparently able to cash cheques.
'''Wykeham''' of Avalon, a magician and purveyor of materia magica; he, and his raven companion '''Jaffers''', maintain "Wykeham's Materials" on the Street of Wands in the great city.
'''Yorick''' of Silverton, a wealthy trader and owner of many chandleries in that city; richly compensated the heroes for rescuing his neice and the other caravan survivors from the ogre brigands, also has a nice house and a magical pitcher.
'''[[#suraliha]][[PseudoBritannia.'Suraliha | Suraliha]]''', the brave swordswoman and Seeker from a monastery high in the Shielding Range
'''[[#valicus]][[PseudoBritannia.Valicus Hunter | Valicus Hunter]]''', the wise magician trained by the mysterious Speakers of Skara Brae.
Page last modified on December 20, 2006, at 10:44 AM