PseudoBritannia.RulesExamples History
Hide minor edits - Show changes to output
Changed line 15 from:
''Lucky Arrow Song spell 18\\
to:
''Lucky Arrow Song spell'' 18\\
Changed lines 9-10 from:
'''Example:''' Mirava is in a small forest near Avalon and is being pursued by three opponents armed with bows. She is not overly familiar with this particular forest and she has not spent anytime familiarising herself with the area. Readying her bow, she prepares to skirmish with her pursuers.
to:
'''Example:''' Mirava is in a small forest near Avalon and is being pursued by three opponents armed with bows. She is not overly familiar with this particular forest and she has not spent anytime familiarising herself with the area. Readying her bow and humming her "first magic" - her Lucky Arrow Song - she prepares to skirmish with her pursuers.
Added line 15:
''Lucky Arrow Song spell 18\\
Changed lines 21-22 from:
Mirava therefore has 5m2 (29 + 5 + 4 + 2 + 2 + 1 + 2). However, instead of taking the automatic augmentation from Skirmish Combat her player decides that Mirava will attempt to take up a better position, and have some pre-planned locations to fall back to. Mirava's player decides to try for a +3 bonus (instead of the automatic +2) and rolls against a resistance of 15, gaining a Minor Victory and the full +3 bonus. This makes Mirava's augmented Archery rating 6m2.
to:
Mirava therefore has 7m2 (29 + 5 + 4 + 2 + 2 + 2 + 1 + 2). However, instead of taking the automatic augmentation from Skirmish Combat her player decides that Mirava will attempt to take up a better position, and have some pre-planned locations to fall back to. Mirava's player decides to try for a +3 bonus (instead of the automatic +2) and rolls against a resistance of 15, gaining a Minor Victory and the full +3 bonus. This makes Mirava's augmented Archery rating 8m2.
Changed lines 18-19 from:
''Valiant'' 20\\
to:
''Valiant'' 20[[<<]]
Added lines 1-23:
!HeroQuest Rules Examples
Some examples to help people figure stuff out.
!!!Combat Augmentation
Augmentation is when an ability is used to support or improve another ability; a portion of the rating of the augmenting ability is added to the rating in the augmented ability - typically this is 10% of the augmenting ability (an "automatic augmentation") although it is possible to get more out of the ability with a simple contest.
'''Example:''' Mirava is in a small forest near Avalon and is being pursued by three opponents armed with bows. She is not overly familiar with this particular forest and she has not spent anytime familiarising herself with the area. Readying her bow, she prepares to skirmish with her pursuers.
The abilities used in this example are:[[<<]]
''Archery'' 9m\\
''Swiftstrike, a magical bow'' (+3) 18\\
''Mithril shirt'' (+3) 13\\
''Skirmish Combat'' 20\\
''Stealthy'' 20\\
''Tough'' 13\\
''Valiant'' 20\\
Mirava therefore has 5m2 (29 + 5 + 4 + 2 + 2 + 1 + 2). However, instead of taking the automatic augmentation from Skirmish Combat her player decides that Mirava will attempt to take up a better position, and have some pre-planned locations to fall back to. Mirava's player decides to try for a +3 bonus (instead of the automatic +2) and rolls against a resistance of 15, gaining a Minor Victory and the full +3 bonus. This makes Mirava's augmented Archery rating 6m2.
----
Some examples to help people figure stuff out.
!!!Combat Augmentation
Augmentation is when an ability is used to support or improve another ability; a portion of the rating of the augmenting ability is added to the rating in the augmented ability - typically this is 10% of the augmenting ability (an "automatic augmentation") although it is possible to get more out of the ability with a simple contest.
'''Example:''' Mirava is in a small forest near Avalon and is being pursued by three opponents armed with bows. She is not overly familiar with this particular forest and she has not spent anytime familiarising herself with the area. Readying her bow, she prepares to skirmish with her pursuers.
The abilities used in this example are:[[<<]]
''Archery'' 9m\\
''Swiftstrike, a magical bow'' (+3) 18\\
''Mithril shirt'' (+3) 13\\
''Skirmish Combat'' 20\\
''Stealthy'' 20\\
''Tough'' 13\\
''Valiant'' 20\\
Mirava therefore has 5m2 (29 + 5 + 4 + 2 + 2 + 1 + 2). However, instead of taking the automatic augmentation from Skirmish Combat her player decides that Mirava will attempt to take up a better position, and have some pre-planned locations to fall back to. Mirava's player decides to try for a +3 bonus (instead of the automatic +2) and rolls against a resistance of 15, gaining a Minor Victory and the full +3 bonus. This makes Mirava's augmented Archery rating 6m2.
----
Page last modified on August 24, 2006, at 08:15 PM