SorcerersSlaves.HouseRules History
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Changed line 31 from:
''Example: A tenth level wizard with CON 16 has 42hp (4+2 at 1st level and 2+2 for every subsequent level. (4+2) + 9(2+2) = 42).''[[<<]]
to:
''Example: A 10th level wizard with CON 16 has 42hp (4+2 at 1st level and 2+2 for every subsequent level. (4+2) + 9(2+2) = 42).''[[<<]]
Changed line 31 from:
''Example: A tenth level wizard with CON 16 has 42hp (4+2 at 1st level + 2+2 for every subsequent level).''[[<<]]
to:
''Example: A tenth level wizard with CON 16 has 42hp (4+2 at 1st level and 2+2 for every subsequent level. (4+2) + 9(2+2) = 42).''[[<<]]
Changed line 31 from:
''Example: A tenth level wizard with CON 16 has 42hp (4+2 at 1st level + 2+2 for every subsequent level).''
to:
''Example: A tenth level wizard with CON 16 has 42hp (4+2 at 1st level + 2+2 for every subsequent level).''[[<<]]
Deleted line 41:
Added lines 30-32:
''Example: A tenth level wizard with CON 16 has 42hp (4+2 at 1st level + 2+2 for every subsequent level).''
[[<<]]
Changed lines 36-38 from:
''Toughness'' has been altered significantly. It now provides +1 hitpoint per HD.[[<<]]
''Spell Focus'' and ''Improved Spell Focus'' remain in their 3.0e version. They grant +2 and +4, respectively, to the [=DCs=] of the appropriate school of magic.[[<<]]
''Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
to:
:''Toughness'':This feat has been altered significantly. It now provides +1 hitpoint per HD.
:''Spell Focus'' and ''Improved Spell Focus'':These feats revert to their 3.0e versions. They grant +2 and +4, respectively, to the [=DCs=] of the appropriate school of magic.
:''Spell Penetration'' and ''Improved Spell Penetration'':These feats also revert to their 3.0e versions. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.
:''Spell Focus'' and ''Improved Spell Focus'':These feats revert to their 3.0e versions. They grant +2 and +4, respectively, to the [=DCs=] of the appropriate school of magic.
:''Spell Penetration'' and ''Improved Spell Penetration'':These feats also revert to their 3.0e versions. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.
Changed lines 22-23 from:
||'''HD''' ||"Full" ||"Half" ||
to:
||border=1 width=50%
|| '''HD''' || "Full" || "Half" ||
|| '''HD''' || "Full" || "Half" ||
Changed line 8 from:
||'''Score''' ||Modifier ||Cost ||'''Score''' ||Modifier ||Cost ||
to:
|| '''Score''' || Modifier || Cost || '''Score''' || Modifier || Cost ||
Changed line 10 from:
|| '''8''' ||-1 || 0 || '''17''' || +3 || 13 ||
to:
|| '''8''' || -1 || 0 || '''17''' || +3 || 13 ||
Changed lines 7-16 from:
||'''Score'''||Modifier||Cost||'''Score'''||Modifier||Cost||
||'''6'''||-2||+2||'''15'''||+2||8||
||'''7'''||-2||+1||'''16'''||+3||10||
||'''8'''||-1||0||'''17'''||+3||13||
||'''9'''||-1||1||'''18'''||+4||16||
||'''10'''||0||2||'''19'''||+4||20||
||'''11'''||0||3||'''20'''||+5||24||
||'''12'''||+1||4||'''21'''||+5||29||
||'''13'''||+1||5||'''22'''||+6||34||
||'''14'''||+2||6||'''etc...'''||etc...||etc...||
||'''6'''||-2||+2||'''15'''||+2||8||
||'''7'''||-2||+1||'''16'''||+3||10||
||'''8'''||-1||0||'''17'''||+3||13||
||'''9'''||-1||1||'''18'''||+4||16||
||'''10'''||0||2||'''19'''||+4||20||
||'''11'''||0||3||'''20'''||+5||24||
||'''12'''||+1||4||'''21'''||+5||29||
||'''13'''||+1||5||'''22'''||+6||34||
||'''14'''||+2||6||'''etc...'''||etc...||etc...||
to:
||'''Score''' ||Modifier ||Cost ||'''Score''' ||Modifier ||Cost ||
|| '''6''' || -2 || +2 || '''15''' || +2 || 8 ||
|| '''7''' || -2 || +1 || '''16''' || +3 || 10 ||
|| '''8''' ||-1 || 0 || '''17''' || +3 || 13 ||
|| '''9''' || -1 || 1 || '''18''' || +4 || 16 ||
|| '''10''' || 0 || 2 || '''19''' || +4 || 20 ||
|| '''11''' || 0 || 3 || '''20''' || +5 || 24 ||
|| '''12''' || +1 || 4 || '''21''' || +5 || 29 ||
|| '''13''' || +1 || 5 || '''22''' || +6 || 34 ||
|| '''14''' || +2 || 6 || '''etc...''' || etc... || etc... ||
|| '''6''' || -2 || +2 || '''15''' || +2 || 8 ||
|| '''7''' || -2 || +1 || '''16''' || +3 || 10 ||
|| '''8''' ||-1 || 0 || '''17''' || +3 || 13 ||
|| '''9''' || -1 || 1 || '''18''' || +4 || 16 ||
|| '''10''' || 0 || 2 || '''19''' || +4 || 20 ||
|| '''11''' || 0 || 3 || '''20''' || +5 || 24 ||
|| '''12''' || +1 || 4 || '''21''' || +5 || 29 ||
|| '''13''' || +1 || 5 || '''22''' || +6 || 34 ||
|| '''14''' || +2 || 6 || '''etc...''' || etc... || etc... ||
Changed lines 21-27 from:
||'''HD'''||"Full"||"Half"||
||'''d4'''||4hp||2hp||
||'''d6'''||6hp||3hp||
||'''d8'''||8hp||4hp||
||'''d10'''||10hp||5hp||
||'''d12'''||12hp||6hp||
||'''etc...'''||etc...||etc...||
||'''d4'''||4hp||2hp||
||'''d6'''||6hp||3hp||
||'''d8'''||8hp||4hp||
||'''d10'''||10hp||5hp||
||'''d12'''||12hp||6hp||
||'''etc...'''||etc...||etc...||
to:
||'''HD''' ||"Full" ||"Half" ||
|| '''d4''' || 4hp || 2hp ||
|| '''d6''' || 6hp || 3hp ||
|| '''d8''' || 8hp || 4hp ||
|| '''d10''' || 10hp || 5hp ||
|| '''d12''' || 12hp || 6hp ||
|| '''etc...''' || etc... || etc... ||
|| '''d4''' || 4hp || 2hp ||
|| '''d6''' || 6hp || 3hp ||
|| '''d8''' || 8hp || 4hp ||
|| '''d10''' || 10hp || 5hp ||
|| '''d12''' || 12hp || 6hp ||
|| '''etc...''' || etc... || etc... ||
Changed line 41 from:
Clerics do not all automatically have Heavy Armour Proficiency.
to:
Clerics do not all automatically have Heavy Armour Proficiency. [[<<]]
Added lines 39-44:
!!Clerics
All Clerics have Weapon Proficiency in their divine patron's favoured weapon.[[<<]]
Clerics do not all automatically have Heavy Armour Proficiency.
Clerics who possess the War domain do not receive Weapon Proficiency with their divine patron's favoured weapon (because they already have it). Instead they gain Weapon Focus with their divine patron's favoured weapon and Heavy Armour Proficiency.[[<<]]
[[<<]]
----
All Clerics have Weapon Proficiency in their divine patron's favoured weapon.[[<<]]
Clerics do not all automatically have Heavy Armour Proficiency.
Clerics who possess the War domain do not receive Weapon Proficiency with their divine patron's favoured weapon (because they already have it). Instead they gain Weapon Focus with their divine patron's favoured weapon and Heavy Armour Proficiency.[[<<]]
[[<<]]
----
Changed line 36 from:
to:
''Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
Changed lines 35-36 from:
''Spell Focus'' and ''Improved Spell Focus'' remain in their 3.0e version. They grant +2 and +4, respectively, to the DCs of the appropriate school of magic.[[<<]]
"Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
"Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
to:
''Spell Focus'' and ''Improved Spell Focus'' remain in their 3.0e version. They grant +2 and +4, respectively, to the [=DCs=] of the appropriate school of magic.[[<<]]
"Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
[[<<]]
----
''more to follow...''[[<<]]
[[<<]]
"Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
[[<<]]
----
''more to follow...''[[<<]]
[[<<]]
Changed lines 30-31 from:
Any INT improvements gained at later levels provide the bonus skill points retroactively. The rationale for this is its a lot easier to work out and that more skill points encourages players to take skills that add to character, not skills that simply have game-mechanical advantages.
to:
Any INT improvements gained at later levels provide the bonus skill points retroactively. The rationale for this is its a lot easier to work out and that more skill points encourages players to take skills that add to character, not skills that simply have game-mechanical advantages.[[<<]]
[[<<]]
[[<<]]
Added lines 34-36:
''Toughness'' has been altered significantly. It now provides +1 hitpoint per HD.[[<<]]
''Spell Focus'' and ''Improved Spell Focus'' remain in their 3.0e version. They grant +2 and +4, respectively, to the DCs of the appropriate school of magic.[[<<]]
"Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
''Spell Focus'' and ''Improved Spell Focus'' remain in their 3.0e version. They grant +2 and +4, respectively, to the DCs of the appropriate school of magic.[[<<]]
"Spell Penetration'' and ''Improved Spell Penetration'' remain in their 3.0e version. They grant +2 and +4, respectively, to the level checks to defeat an opponents SR.[[<<]]
Changed lines 1-2 from:
! House Rules
to:
!House Rules
----
----
Added lines 17-32:
----
!!Hitpoints
Hitpoints are determined without the use of dice-rolling. The first level HD is "full", all subsequent HD are "half".
||'''HD'''||"Full"||"Half"||
||'''d4'''||4hp||2hp||
||'''d6'''||6hp||3hp||
||'''d8'''||8hp||4hp||
||'''d10'''||10hp||5hp||
||'''d12'''||12hp||6hp||
||'''etc...'''||etc...||etc...||
----
!!Skills
Any INT improvements gained at later levels provide the bonus skill points retroactively. The rationale for this is its a lot easier to work out and that more skill points encourages players to take skills that add to character, not skills that simply have game-mechanical advantages.
----
!!Feats
!!Hitpoints
Hitpoints are determined without the use of dice-rolling. The first level HD is "full", all subsequent HD are "half".
||'''HD'''||"Full"||"Half"||
||'''d4'''||4hp||2hp||
||'''d6'''||6hp||3hp||
||'''d8'''||8hp||4hp||
||'''d10'''||10hp||5hp||
||'''d12'''||12hp||6hp||
||'''etc...'''||etc...||etc...||
----
!!Skills
Any INT improvements gained at later levels provide the bonus skill points retroactively. The rationale for this is its a lot easier to work out and that more skill points encourages players to take skills that add to character, not skills that simply have game-mechanical advantages.
----
!!Feats
Changed lines 7-15 from:
||6||-2||+2||15||+2||8||
||7||-2||+1||16||+3||10||
||8||-1||0||17||+3||13||
||9||-1||1||18||+4||16||
||10||0||2||19||+4||20||
||11||0||3||20||+5||24||
||12||+1||4||21||+5||29||
||13||+1||5||22||+6||34||
||14||+2||6||etc...||etc...||etc...||
||7||-2||+1||16||+3||10||
||8||-1||0||17||+3||13||
||9||-1||1||18||+4||16||
||10||0||2||19||+4||20||
||11||0||3||20||+5||24||
||12||+1||4||21||+5||29||
||13||+1||5||22||+6||34||
||14||+2||6||etc...||etc...||etc...||
to:
||'''6'''||-2||+2||'''15'''||+2||8||
||'''7'''||-2||+1||'''16'''||+3||10||
||'''8'''||-1||0||'''17'''||+3||13||
||'''9'''||-1||1||'''18'''||+4||16||
||'''10'''||0||2||'''19'''||+4||20||
||'''11'''||0||3||'''20'''||+5||24||
||'''12'''||+1||4||'''21'''||+5||29||
||'''13'''||+1||5||'''22'''||+6||34||
||'''14'''||+2||6||'''etc...'''||etc...||etc...||
||'''7'''||-2||+1||'''16'''||+3||10||
||'''8'''||-1||0||'''17'''||+3||13||
||'''9'''||-1||1||'''18'''||+4||16||
||'''10'''||0||2||'''19'''||+4||20||
||'''11'''||0||3||'''20'''||+5||24||
||'''12'''||+1||4||'''21'''||+5||29||
||'''13'''||+1||5||'''22'''||+6||34||
||'''14'''||+2||6||'''etc...'''||etc...||etc...||
Changed line 6 from:
||'''Score||Modifier||Cost||Score||Modifier||Cost'''||
to:
||'''Score'''||Modifier||Cost||'''Score'''||Modifier||Cost||
Changed lines 5-22 from:
||Score||Modifier||Cost||
||6||-2||+2||
||7||-2||+1||
||8||-1||0||
||9||-1||1||
||10||0||2||
||11||0||3||
||12||+1||4||
||13||+1||5||
||14||+2||6||
||15||+2||8||
||16||+3||10||
||17||+3||13||
||18||+4||16||
||19||+4||20||
||20||+5||24||
||21||+5||29||
||etc...||etc...||
||
||
||etc...||etc...||
to:
||'''Score||Modifier||Cost||Score||Modifier||Cost'''||
||6||-2||+2||15||+2||8||
||7||-2||+1||16||+3||10||
||8||-1||0||17||+3||13||
||9||-1||1||18||+4||16||
||10||0||2||19||+4||20||
||11||0||3||20||+5||24||
||12||+1||4||21||+5||29||
||13||+1||5||22||+6||34||
||14||+2||6||etc...||etc...||etc...||
||6||-2||+2||15||+2||8||
||7||-2||+1||16||+3||10||
||8||-1||0||17||+3||13||
||9||-1||1||18||+4||16||
||10||0||2||19||+4||20||
||11||0||3||20||+5||24||
||12||+1||4||21||+5||29||
||13||+1||5||22||+6||34||
||14||+2||6||etc...||etc...||etc...||
Changed lines 1-22 from:
to:
! House Rules
!!Characteristics
Characters are generated using the point-buy method listed in the DMG. Characters have 32 points to purchase their characteristics at 1st level. [[<<]]
Characters do not receive a bonus characteristic point at 4th, 8th, 14th, 16th and 20th level. Instead the character gains an additional "purchase point" to improve their characteristics at each level after 1st.[[<<]]
||Score||Modifier||Cost||
||6||-2||+2||
||7||-2||+1||
||8||-1||0||
||9||-1||1||
||10||0||2||
||11||0||3||
||12||+1||4||
||13||+1||5||
||14||+2||6||
||15||+2||8||
||16||+3||10||
||17||+3||13||
||18||+4||16||
||19||+4||20||
||20||+5||24||
||21||+5||29||
||etc...||etc...||
!!Characteristics
Characters are generated using the point-buy method listed in the DMG. Characters have 32 points to purchase their characteristics at 1st level. [[<<]]
Characters do not receive a bonus characteristic point at 4th, 8th, 14th, 16th and 20th level. Instead the character gains an additional "purchase point" to improve their characteristics at each level after 1st.[[<<]]
||Score||Modifier||Cost||
||6||-2||+2||
||7||-2||+1||
||8||-1||0||
||9||-1||1||
||10||0||2||
||11||0||3||
||12||+1||4||
||13||+1||5||
||14||+2||6||
||15||+2||8||
||16||+3||10||
||17||+3||13||
||18||+4||16||
||19||+4||20||
||20||+5||24||
||21||+5||29||
||etc...||etc...||
Page last modified on January 12, 2005, at 02:50 AM