SpaceMush.Timeline History
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914ST - "The Soverign Movement" begins; the older colony begin to move against their patron government with the intent of becoming independent of gate use regulations. Fear of a second Long Conflict keeps the core worlds from acting militarily.
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914ST - "The Soverign Movement" begins; the older colony begin to move against their patron government with the intent of becoming independent of gate use regulations. Fear of a second Long Conflict keeps the core worlds from acting militarily.\\
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894ST - Great Conflict Ends in the destruction of the Kaiser Moon through use of Nanite Warfare. Gate network is put into the hands
895ST - Planets sign agreement for the end of all automated nanite study and production.
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873ST - "The Long Conflict" begins; corporations and governments feud over who has dominant control over the Gate Network through use of proxy wars between colonies and their patron worlds. Gate network is at 40%.\\
898ST - "The Long Conflict" ends; in the destruction of the Kaiser Moon through use of nanite warfare. Gate network is kept in the hands of its creator corporations with the oversight of the local state's government, as regulated by the guidelines set by its patron core-government. Gate Network is at 63%\\
899ST - Planets sign agreement for the end of all automated nanite study and production. \\
914ST - "The Soverign Movement" begins; the older colony begin to move against their patron government with the intent of becoming independent of gate use regulations. Fear of a second Long Conflict keeps the core worlds from acting militarily.
898ST - "The Long Conflict" ends; in the destruction of the Kaiser Moon through use of nanite warfare. Gate network is kept in the hands of its creator corporations with the oversight of the local state's government, as regulated by the guidelines set by its patron core-government. Gate Network is at 63%\\
899ST - Planets sign agreement for the end of all automated nanite study and production. \\
914ST - "The Soverign Movement" begins; the older colony begin to move against their patron government with the intent of becoming independent of gate use regulations. Fear of a second Long Conflict keeps the core worlds from acting militarily.
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725ST - Colonies placed under the oversight and management of 'patron' governments from the core worlds. Commonly the states in which the sleeperships were originated.\\
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890ST - "The Gate Conflict"; corporations and governments feud over who has dominant control over the Gate Network through use of proxy wars in numerous colonies.\\
894ST - Great Conflict Ends in the destruction of the Kaiser Moon through use of Nanite Warfare. Gate network is put into the hands of its creator corporations with oversight of the local state's government, with guidelines set by its patron core-government.\\
895ST - Planets sign agreement for the end of all automated nanite study and production. \\
915ST - Gate-building projects mostly finished, gate-network is 85% operational.\\
916ST - [story starts here]
894ST - Great Conflict Ends in the destruction of the Kaiser Moon through use of Nanite Warfare. Gate network is put into the hands of its creator corporations with oversight of the local state's government, with guidelines set by its patron core-government.\\
895ST - Planets sign agreement for the end of all automated nanite study and production. \\
915ST - Gate-building projects mostly finished, gate-network is 85% operational.\\
916ST - [story starts here]
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850ST - Gate-building projects commence
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850ST - Gate-building projects commence\\
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''
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650ST - "jumpship" technology perfected enough to faciliate instant, or near-instant, transfer over extremely long distances\\
''650-700ST'' - "The Great Scramble"; jumpships from various states rapidly claim star systems in a rough "bubble", some limited space wars occur, "reintegration" of some of the sleepership colonies occurs\\
850ST - Gate-building projects commence
915ST - Gate-building projects mostly finished, gate-network is 90% operational.
''650-700ST'' - "The Great Scramble"; jumpships from various states rapidly claim star systems in a rough "bubble", some limited space wars occur, "reintegration" of some of the sleepership colonies occurs\\
850ST - Gate-building projects commence
915ST - Gate-building projects mostly finished, gate-network is 90% operational.
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115ST - first
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[-''maybe have a colonial succession/war here and push the "Malthusian Chaos" back a bit?''-]
''~100ST'' - "Malthusian Chaos"; population pressures in core-system and the near stars increase to unmanageable levels\\
115ST - first "sleepership" exploration and colonisation vessels launched\\
''115-200ST'' - "Sleeping Diaspora"; many many sleeperships launched\\
~200ST - terrestrial and core-system population pressures alleviated, sleepership launches become less frequent\\
203ST - final sleepership launch\\
250ST - "jumpship" technology perfected enough to faciliate instant, or near-instant, transfer over extremely long distances\\
''250-300ST'' - "The Great Scramble"; jumpships from various states rapidly claim star systems in a rough "bubble", some limited space wars occur.\\
''~100ST'' - "Malthusian Chaos"; population pressures in core-system and the near stars increase to unmanageable levels\\
115ST - first "sleepership" exploration and colonisation vessels launched\\
''115-200ST'' - "Sleeping Diaspora"; many many sleeperships launched\\
~200ST - terrestrial and core-system population pressures alleviated, sleepership launches become less frequent\\
203ST - final sleepership launch\\
250ST - "jumpship" technology perfected enough to faciliate instant, or near-instant, transfer over extremely long distances\\
''250-300ST'' - "The Great Scramble"; jumpships from various states rapidly claim star systems in a rough "bubble", some limited space wars occur.\\
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!!A Rough Timeline of the Space Travel era (ST)
''pre 0ST'' - a whole bunch of stuff\\
0ST - reasonably fast sub-luminal drives discovered (about 20-25% of C?)\\
10ST - sub-luminal colonisation efforts in nearby star-systems\\
~100ST - population pressures in core-system and the near stars increase\\
115ST - first "sleeper ship" exploration and colonisation vessels launched\\
''115-200ST'' - Sleeping Diaspora; many many colonisation vessels launched\\
~200ST - terrestrial and core-system population pressures alleviated, sleeper ship launches become less frequent\\
''pre 0ST'' - a whole bunch of stuff\\
0ST - reasonably fast sub-luminal drives discovered (about 20-25% of C?)\\
10ST - sub-luminal colonisation efforts in nearby star-systems\\
~100ST - population pressures in core-system and the near stars increase\\
115ST - first "sleeper ship" exploration and colonisation vessels launched\\
''115-200ST'' - Sleeping Diaspora; many many colonisation vessels launched\\
~200ST - terrestrial and core-system population pressures alleviated, sleeper ship launches become less frequent\\
Page last modified on July 10, 2005, at 11:24 AM