ArsMagica.TeuthrasLaboratory History
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'''''Breath of Mundane Silence'' [=(PeVi40)=]'''[[<<]]
->Range: Reach; Duration: Momentary; Target: Individual[[<<]]
->Focus: A piece of amber (+3)[[<<]]
->A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if 40 (the spell's level) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
-->''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
'''''Sight of the Circumambient Magic'' [=(InVi45)=]'''[[<<]]
->Range: Personal; Duration: Concentration; Target: Sight[[<<]]
->Focus: A sapphire (+5)[[<<]]
->This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
-->''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
'''''Reveal the Work of the Fae'' [=(InVi45)=]'''[[<<]]
->Range: Personal; Duration: Concentration; Target: Individual[[<<]]
->Focus: A sapphire that is not blue (+5)[[<<]]
->This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
-->''John: And this is probably next on the list, give our location.''[[<<]]
-->''Peta: Is this the spell that was going into the toad?.''[[<<]]
-->''John: Yes''[[<<]]
'''''Raising the Pavis of the Demiurge'' [=(ReVi30)=]'''[[<<]]
->Range: Personal; Duration: Sun; Target: Individual[[<<]]
->Focus: Theurgic talismans invoking protection (+3)[[<<]]
->Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
-->''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
-->''Bruno: You might want a larger "Suppressing..." to cope with the randomness of dice. The spells probably compete with one another, requiring stress (or quality) dice.''[[<<]]
-->''John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.''[[<<]]
'''''Forming the Testudo of the Demiurge'' [=(ReVi30)=]'''[[<<]]
->Range: Personal; Duration: Concentration; Target: Group[[<<]]
->Focus: Theurgic talismans invoking protection, all individuals to be affected must carry them (+3)[[<<]]
->Protects a group of people who form up around the caster from magic. Anyone who remains in formation gains a magic resistance of 40 + any Form bonuses; if individuals leave the formation they lose this resistance.[[<<]]
-->''John: A mass version of the spell directly above it.''[[<<]]
----
[+'''Devices'''+]
----
'''The Orb of Trial and Revelation'''[[<<]]
A polished rock-crystal sphere, designed for the testing and rewarding of inquiring minds. ''(Twelve pawns Vim vis to prepare)''[[<<]]
->'''''Imperishable Orb'' [=(CrTe 45)=]'''[[<<]]
-->Range: Personal; Duration: Momentary ''(n/a)''; Target: Small. Constant use. Affects device only.[[<<]]
-->This effect constantly protects the Orb from mundane and magical destruction. Mundane damage cannot effect the Orb ('Soak' of 55) and Perdo Terram effects must counter a Creo Terram effect with an effective level of 55 in order to destroy it. ''(Effect level 25; three pawns to instill)''[[<<]]
->'''''Eldritch Orb'' [=(CrIm 1)=]'''[[<<]]
-->Range: Personal; Duration: Momentary; Target: Small. Unlimited uses. Affects device only.[[<<]]
-->When held for any longer than moment, the Orb begins to radiate complex and strangely beautiful patterns of luminesence. ''(Effect level: 6; one pawn to instill)''[[<<]]
->'''''Posing the Riddle'' [=(CrMe 20)=]'''[[<<]]
-->Range: Touch; Duration: Sun; Target: Individual. 1/day.[[<<]]
-->When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 15+ solve. ''(Effect level: 20; two pawns to instill)''[[<<]]
->'''''Knowing the Answer'' [=(InMe 20)=]'''[[<<]]
-->Range: Touch; Duration: Momentary; Target: Individual. Unlimited use.[[<<]]
-->By holding the Orb in both hands and contemplating it, this effect is also activated. It detects when the activator knows the Answer to the Riddle. ''(Effect level: 30; three pawns to instill)''[[<<]]
->'''''Rewarding the Seeker'' [=(CrVi 30)=]'''[[<<]]
-->Range: Touch; Duration: Momentary; Target: Individual. 1/day.[[<<]]
-->When the activator is aware of the Answer this effect is triggered, through the use of the ''Knowing the Answer'' effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. ''(Effect level: 30; three pawns to instill[[<<]]
-->''John: The purpose of this device should be obvious, Teuthras plans to make in order to fulfill a 'Good Works' initiatory ordeal.''[[<<]]
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Cursed Edition Changes! ;)
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-->When the activator is aware of the Answer this effect is triggered, through the use of the ''Knowing the Answer' effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. ''(Effect level: 30; three pawns to instill[[<<]]
to:
-->When the activator is aware of the Answer this effect is triggered, through the use of the ''Knowing the Answer'' effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. ''(Effect level: 30; three pawns to instill[[<<]]
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-->''John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.[[<<]]
to:
-->''John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.''[[<<]]
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-->''John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.[[<<]]
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-->''Bruno: You might want a larger "Suppressing..." to cope with the randomness of dice. The spells probably compete with one another, requiring stress (or quality) dice.''[[<<]]
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-->Range: Touch; Duration: Momentary ''(n/a)''; Target: Individual. Unlimited use.[[<<]]
to:
-->Range: Touch; Duration: Momentary; Target: Individual. Unlimited use.[[<<]]
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-->When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 12+ solve. ''(Effect level: 20; two pawns to instill)''[[<<]]
to:
-->When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 15+ solve. ''(Effect level: 20; two pawns to instill)''[[<<]]
Changed lines 5-7 from:
[+''Breath of Mundane Silence'' [=(PeVi40)=]+][[<<]]
to:
[+'''Spells'''+]
----
'''''Breath of Mundane Silence'' [=(PeVi40)=]'''[[<<]]
----
'''''Breath of Mundane Silence'' [=(PeVi40)=]'''[[<<]]
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'''''Sight of the Circumambient Magic'' [=(InVi45)=]'''[[<<]]
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'''''Reveal the Work of the Fae'' [=(InVi45)=]'''[[<<]]
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'''''Raising the Pavis of the Demiurge'' [=(ReVi30)=]'''[[<<]]
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'''''Forming the Testudo of the Demiurge'' [=(ReVi30)=]'''[[<<]]
Changed lines 33-55 from:
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-->''John: A mass version of the spell directly above it.''[[<<]]
----
[+'''Devices'''+]
----
'''The Orb of Trial and Revelation'''[[<<]]
A polished rock-crystal sphere, designed for the testing and rewarding of inquiring minds. ''(Twelve pawns Vim vis to prepare)''[[<<]]
->'''''Imperishable Orb'' [=(CrTe 45)=]'''[[<<]]
-->Range: Personal; Duration: Momentary ''(n/a)''; Target: Small. Constant use. Affects device only.[[<<]]
-->This effect constantly protects the Orb from mundane and magical destruction. Mundane damage cannot effect the Orb ('Soak' of 55) and Perdo Terram effects must counter a Creo Terram effect with an effective level of 55 in order to destroy it. ''(Effect level 25; three pawns to instill)''[[<<]]
->'''''Eldritch Orb'' [=(CrIm 1)=]'''[[<<]]
-->Range: Personal; Duration: Momentary; Target: Small. Unlimited uses. Affects device only.[[<<]]
-->When held for any longer than moment, the Orb begins to radiate complex and strangely beautiful patterns of luminesence. ''(Effect level: 6; one pawn to instill)''[[<<]]
->'''''Posing the Riddle'' [=(CrMe 20)=]'''[[<<]]
-->Range: Touch; Duration: Sun; Target: Individual. 1/day.[[<<]]
-->When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 12+ solve. ''(Effect level: 20; two pawns to instill)''[[<<]]
->'''''Knowing the Answer'' [=(InMe 20)=]'''[[<<]]
-->Range: Touch; Duration: Momentary ''(n/a)''; Target: Individual. Unlimited use.[[<<]]
-->By holding the Orb in both hands and contemplating it, this effect is also activated. It detects when the activator knows the Answer to the Riddle. ''(Effect level: 30; three pawns to instill)''[[<<]]
->'''''Rewarding the Seeker'' [=(CrVi 30)=]'''[[<<]]
-->Range: Touch; Duration: Momentary; Target: Individual. 1/day.[[<<]]
-->When the activator is aware of the Answer this effect is triggered, through the use of the ''Knowing the Answer' effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. ''(Effect level: 30; three pawns to instill[[<<]]
-->''John: The purpose of this device should be obvious, Teuthras plans to make in order to fulfill a 'Good Works' initiatory ordeal.''[[<<]]
----
----
[+'''Devices'''+]
----
'''The Orb of Trial and Revelation'''[[<<]]
A polished rock-crystal sphere, designed for the testing and rewarding of inquiring minds. ''(Twelve pawns Vim vis to prepare)''[[<<]]
->'''''Imperishable Orb'' [=(CrTe 45)=]'''[[<<]]
-->Range: Personal; Duration: Momentary ''(n/a)''; Target: Small. Constant use. Affects device only.[[<<]]
-->This effect constantly protects the Orb from mundane and magical destruction. Mundane damage cannot effect the Orb ('Soak' of 55) and Perdo Terram effects must counter a Creo Terram effect with an effective level of 55 in order to destroy it. ''(Effect level 25; three pawns to instill)''[[<<]]
->'''''Eldritch Orb'' [=(CrIm 1)=]'''[[<<]]
-->Range: Personal; Duration: Momentary; Target: Small. Unlimited uses. Affects device only.[[<<]]
-->When held for any longer than moment, the Orb begins to radiate complex and strangely beautiful patterns of luminesence. ''(Effect level: 6; one pawn to instill)''[[<<]]
->'''''Posing the Riddle'' [=(CrMe 20)=]'''[[<<]]
-->Range: Touch; Duration: Sun; Target: Individual. 1/day.[[<<]]
-->When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 12+ solve. ''(Effect level: 20; two pawns to instill)''[[<<]]
->'''''Knowing the Answer'' [=(InMe 20)=]'''[[<<]]
-->Range: Touch; Duration: Momentary ''(n/a)''; Target: Individual. Unlimited use.[[<<]]
-->By holding the Orb in both hands and contemplating it, this effect is also activated. It detects when the activator knows the Answer to the Riddle. ''(Effect level: 30; three pawns to instill)''[[<<]]
->'''''Rewarding the Seeker'' [=(CrVi 30)=]'''[[<<]]
-->Range: Touch; Duration: Momentary; Target: Individual. 1/day.[[<<]]
-->When the activator is aware of the Answer this effect is triggered, through the use of the ''Knowing the Answer' effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. ''(Effect level: 30; three pawns to instill[[<<]]
-->''John: The purpose of this device should be obvious, Teuthras plans to make in order to fulfill a 'Good Works' initiatory ordeal.''[[<<]]
----
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-->''Peta: Is this the spell that was going into the toad?.''[[<<]]
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->Range: Near; Duration: Concentration; Target: Individual[[<<]]
to:
->Range: Personal; Duration: Concentration; Target: Individual[[<<]]
Changed line 29 from:
[+''Forming the Testudo of the Demiurge'' [=(ReVi35)=]+][[<<]]
to:
[+''Forming the Testudo of the Demiurge'' [=(ReVi30)=]+][[<<]]
Changed line 8 from:
->A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
to:
->A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if 40 (the spell's level) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
Changed lines 6-9 from:
Range: Reach; Duration: Momentary; Target: Individual[[<<]]
Focus: A piece of amber (+3)[[<<]]
A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
Focus: A piece of amber (+3)[[<<]]
A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
to:
->Range: Reach; Duration: Momentary; Target: Individual[[<<]]
->Focus: A piece of amber (+3)[[<<]]
->A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
-->''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
->Focus: A piece of amber (+3)[[<<]]
->A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
-->''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
Changed lines 12-15 from:
Range: Personal; Duration: Concentration; Target: Sight[[<<]]
Focus: A sapphire (+5)[[<<]]
This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
Focus: A sapphire (+5)[[<<]]
This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
to:
->Range: Personal; Duration: Concentration; Target: Sight[[<<]]
->Focus: A sapphire (+5)[[<<]]
->This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
-->''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
->Focus: A sapphire (+5)[[<<]]
->This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
-->''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
Changed lines 18-21 from:
Range: Near; Duration: Concentration; Target: Individual[[<<]]
Focus: A sapphire that is not blue (+5)[[<<]]
This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
''John: And this is probably next on the list, give our location.''[[<<]]
Focus: A sapphire that is not blue (+5)[[<<]]
This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
''John: And this is probably next on the list, give our location.''[[<<]]
to:
->Range: Near; Duration: Concentration; Target: Individual[[<<]]
->Focus: A sapphire that is not blue (+5)[[<<]]
->This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
-->''John: And this is probably next on the list, give our location.''[[<<]]
->Focus: A sapphire that is not blue (+5)[[<<]]
->This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
-->''John: And this is probably next on the list, give our location.''[[<<]]
Changed lines 23-27 from:
[+''Pavis of the Demiurge'' [=(ReVi30)=]+][[<<]]
Range: Personal; Duration: Sun; Target: Individual[[<<]]
Focus: Theurgic talismans invoking protection (+3)[[<<]]
Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
Range: Personal; Duration: Sun; Target: Individual[[<<]]
Focus: Theurgic talismans invoking protection (+3)[[<<]]
Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
to:
[+''Raising the Pavis of the Demiurge'' [=(ReVi30)=]+][[<<]]
->Range: Personal; Duration: Sun; Target: Individual[[<<]]
->Focus: Theurgic talismans invoking protection (+3)[[<<]]
->Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
-->''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
[+''Forming the Testudo of the Demiurge'' [=(ReVi35)=]+][[<<]]
->Range: Personal; Duration: Concentration; Target: Group[[<<]]
->Focus: Theurgic talismans invoking protection, all individuals to be affected must carry them (+3)[[<<]]
->Protects a group of people who form up around the caster from magic. Anyone who remains in formation gains a magic resistance of 40 + any Form bonuses; if individuals leave the formation they lose this resistance.[[<<]]
-->''John: A mass version of the spell directly above it.''[[<<]]
->Range: Personal; Duration: Sun; Target: Individual[[<<]]
->Focus: Theurgic talismans invoking protection (+3)[[<<]]
->Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
-->''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
[+''Forming the Testudo of the Demiurge'' [=(ReVi35)=]+][[<<]]
->Range: Personal; Duration: Concentration; Target: Group[[<<]]
->Focus: Theurgic talismans invoking protection, all individuals to be affected must carry them (+3)[[<<]]
->Protects a group of people who form up around the caster from magic. Anyone who remains in formation gains a magic resistance of 40 + any Form bonuses; if individuals leave the formation they lose this resistance.[[<<]]
-->''John: A mass version of the spell directly above it.''[[<<]]
Changed lines 23-27 from:
to:
[+''Pavis of the Demiurge'' [=(ReVi30)=]+][[<<]]
Range: Personal; Duration: Sun; Target: Individual[[<<]]
Focus: Theurgic talismans invoking protection (+3)[[<<]]
Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
Range: Personal; Duration: Sun; Target: Individual[[<<]]
Focus: Theurgic talismans invoking protection (+3)[[<<]]
Sheathes the caster in an aura similar to that of the ''Parma Magica'' that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like ''Parma Magica''.[[<<]]
''John: Codifying Teuthras' defences in formula, finally. I need to also research a ''Suppressing the Wizard's Handiwork'' of the same level in order to be able to temporarily 'dip' it, when needed!''[[<<]]
Changed lines 1-23 from:
to:
!!Teuthras' Laboratory
----
''Return to the [[ArsMagica.HomePage Front Page]].''
----
[+''Breath of Mundane Silence'' [=(PeVi40)=]+][[<<]]
Range: Reach; Duration: Momentary; Target: Individual[[<<]]
Focus: A piece of amber (+3)[[<<]]
A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
[+''Sight of the Circumambient Magic'' [=(InVi45)=]+][[<<]]
Range: Personal; Duration: Concentration; Target: Sight[[<<]]
Focus: A sapphire (+5)[[<<]]
This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
[+''Reveal the Work of the Fae'' [=(InVi45)=]+][[<<]]
Range: Near; Duration: Concentration; Target: Individual[[<<]]
Focus: A sapphire that is not blue (+5)[[<<]]
This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
''John: And this is probably next on the list, give our location.''[[<<]]
----
''Return to the [[ArsMagica.HomePage Front Page]].''
----
[+''Breath of Mundane Silence'' [=(PeVi40)=]+][[<<]]
Range: Reach; Duration: Momentary; Target: Individual[[<<]]
Focus: A piece of amber (+3)[[<<]]
A lesser form of the more well-known ''Wind of Mundane Silence'', the ''Breath'' targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds '''twice''' the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.[[<<]]
''John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is '''stupidly''' hard in my opinion.''[[<<]]
[+''Sight of the Circumambient Magic'' [=(InVi45)=]+][[<<]]
Range: Personal; Duration: Concentration; Target: Sight[[<<]]
Focus: A sapphire (+5)[[<<]]
This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.[[<<]]
''John: Teuthras can get this in two seasons, and boy is it worth it.''[[<<]]
[+''Reveal the Work of the Fae'' [=(InVi45)=]+][[<<]]
Range: Near; Duration: Concentration; Target: Individual[[<<]]
Focus: A sapphire that is not blue (+5)[[<<]]
This spell is an adaptation of the ''Sight of the Circumambient Magic'' for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the ''Sight''.[[<<]]
''John: And this is probably next on the list, give our location.''[[<<]]
Page last modified on February 07, 2006, at 05:47 PM