ArsMagica.TeuthrasLaboratory History
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Spells
Breath of Mundane Silence (PeVi40)
Sight of the Circumambient Magic (InVi45)
Reveal the Work of the Fae (InVi45)
Raising the Pavis of the Demiurge (ReVi30)
Forming the Testudo of the Demiurge (ReVi30)
Devices
The Orb of Trial and Revelation
A polished rock-crystal sphere, designed for the testing and rewarding of inquiring minds. (Twelve pawns Vim vis to prepare)
Cursed Edition Changes! ;)
- When the activator is aware of the Answer this effect is triggered, through the use of the Knowing the Answer' effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. (Effect level: 30; three pawns to instill
- When the activator is aware of the Answer this effect is triggered, through the use of the Knowing the Answer effect. It rewards the provider of the Answer with an immediate glimpse of the Magical Realm, which sends the activator into temporary Twilight immediately. ''(Effect level: 30; three pawns to instill
- ''John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.
- John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.
- ''John: That radically changes the pre-existing mechanic for the Supression effect. :\ I'm not sure I consider it the same as magic resistance.
- Bruno: You might want a larger "Suppressing..." to cope with the randomness of dice. The spells probably compete with one another, requiring stress (or quality) dice.
- Range: Touch; Duration: Momentary (n/a); Target: Individual. Unlimited use.
- Range: Touch; Duration: Momentary; Target: Individual. Unlimited use.
- When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 12+ solve. (Effect level: 20; two pawns to instill)
- When the Orb is held in two hands and contemplated for two minutes it activates and asks the activator the Riddle by placing it directly into their mind. The activator retains knowledge of the Riddle until the duration expires, and then it disappears from their memory. The Riddle is a complex and many-aspected problem and requires an Int + Enigmatic Wisdom stress roll of 15+ solve. (Effect level: 20; two pawns to instill)
Breath of Mundane Silence (PeVi40)
Spells
Breath of Mundane Silence (PeVi40)
Sight of the Circumambient Magic (InVi45)
Sight of the Circumambient Magic (InVi45)
Reveal the Work of the Fae (InVi45)
Reveal the Work of the Fae (InVi45)
Raising the Pavis of the Demiurge (ReVi30)
Raising the Pavis of the Demiurge (ReVi30)
Forming the Testudo of the Demiurge (ReVi30)
Forming the Testudo of the Demiurge (ReVi30)
- John: A mass version of the spell directly above it.
- John: A mass version of the spell directly above it.
Devices
The Orb of Trial and Revelation
A polished rock-crystal sphere, designed for the testing and rewarding of inquiring minds. (Twelve pawns Vim vis to prepare)
- Peta: Is this the spell that was going into the toad?.
Forming the Testudo of the Demiurge (ReVi35)
Forming the Testudo of the Demiurge (ReVi30)
Range: Reach; Duration: Momentary; Target: Individual
Focus: A piece of amber (+3)
A lesser form of the more well-known Wind of Mundane Silence, the Breath targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds twice the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.
John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is stupidly hard in my opinion.
Range: Personal; Duration: Concentration; Target: Sight
Focus: A sapphire (+5)
This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.
John: Teuthras can get this in two seasons, and boy is it worth it.
Range: Near; Duration: Concentration; Target: Individual
Focus: A sapphire that is not blue (+5)
This spell is an adaptation of the Sight of the Circumambient Magic for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the Sight.
John: And this is probably next on the list, give our location.
Pavis of the Demiurge (ReVi30)
Range: Personal; Duration: Sun; Target: Individual
Focus: Theurgic talismans invoking protection (+3)
Sheathes the caster in an aura similar to that of the Parma Magica that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like Parma Magica.
John: Codifying Teuthras' defences in formula, finally. I need to also research a Suppressing the Wizard's Handiwork of the same level in order to be able to temporarily 'dip' it, when needed!
Raising the Pavis of the Demiurge (ReVi30)
Forming the Testudo of the Demiurge (ReVi35)
Pavis of the Demiurge (ReVi30)
Range: Personal; Duration: Sun; Target: Individual
Focus: Theurgic talismans invoking protection (+3)
Sheathes the caster in an aura similar to that of the Parma Magica that protects against magic, regardless of its Realm. The protection conferred is 40 + the caster's Form. It cannot be supressed like Parma Magica.
John: Codifying Teuthras' defences in formula, finally. I need to also research a Suppressing the Wizard's Handiwork of the same level in order to be able to temporarily 'dip' it, when needed!
Describe TeuthrasLaboratory here.
Teuthras' Laboratory
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Breath of Mundane Silence (PeVi40)
Range: Reach; Duration: Momentary; Target: Individual
Focus: A piece of amber (+3)
A lesser form of the more well-known Wind of Mundane Silence, the Breath targets an individual magical effect tied to the Magic Realm and dispels it if the spell's level (40) + a Quality die equals or exceeds twice the total of the the caster of the targetted effect's Technique + Form in the relevant Arts; if the caster of the effect targetted has no Art scores, use their Magical Might.
John: After a bit of studying Teuthras could invent this spell in about two seasons. And, yes, dispelling general magic is stupidly hard in my opinion.
Sight of the Circumambient Magic (InVi45)
Range: Personal; Duration: Concentration; Target: Sight
Focus: A sapphire (+5)
This spell reveals the presence of any magical effects that fall within the Magic Realm within sight of the magus who casts it. The caster will also be able to determine the kind of magic (Hermetic, shamanistic, etc), the magnitude, and the Techniques and Forms (or their nearest equivalents) of all of the effects detected.
John: Teuthras can get this in two seasons, and boy is it worth it.
Reveal the Work of the Fae (InVi45)
Range: Near; Duration: Concentration; Target: Individual
Focus: A sapphire that is not blue (+5)
This spell is an adaptation of the Sight of the Circumambient Magic for use in the detection of magical effects that fall with the Faerie Realm. It has the same scope and ability to distingush kind (provided the caster is sufficiently knowledgable about the ways of the Fae), magnitude, and equivalent Techniques and Forms as the Sight.
John: And this is probably next on the list, give our location.